also use vastcpy for shared memory page stuff
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@@ -406,7 +406,8 @@ bool D3D12SharedMemory::AllocateSparseHostGpuMemoryRange(
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}
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}
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bool D3D12SharedMemory::UploadRanges(
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bool D3D12SharedMemory::UploadRanges(
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const std::pair<uint32_t, uint32_t>* upload_page_ranges, unsigned num_upload_page_ranges) {
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const std::pair<uint32_t, uint32_t>* upload_page_ranges,
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unsigned num_upload_page_ranges) {
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if (!num_upload_page_ranges) {
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if (!num_upload_page_ranges) {
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return true;
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return true;
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}
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}
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@@ -434,10 +435,20 @@ bool D3D12SharedMemory::UploadRanges(
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}
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}
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MakeRangeValid(upload_range_start << page_size_log2(),
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MakeRangeValid(upload_range_start << page_size_log2(),
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uint32_t(upload_buffer_size), false, false);
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uint32_t(upload_buffer_size), false, false);
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std::memcpy(
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if (upload_buffer_size < (1ULL << 32) && upload_buffer_size > 8192) {
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dma::vastcpy(
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upload_buffer_mapping,
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memory().TranslatePhysical(upload_range_start << page_size_log2()),
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static_cast<uint32_t>(upload_buffer_size));
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swcache::WriteFence();
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} else {
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memcpy(
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upload_buffer_mapping,
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upload_buffer_mapping,
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memory().TranslatePhysical(upload_range_start << page_size_log2()),
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memory().TranslatePhysical(upload_range_start << page_size_log2()),
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upload_buffer_size);
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upload_buffer_size);
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}
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command_list.D3DCopyBufferRegion(
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command_list.D3DCopyBufferRegion(
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buffer_, upload_range_start << page_size_log2(), upload_buffer,
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buffer_, upload_range_start << page_size_log2(), upload_buffer,
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UINT64(upload_buffer_offset), UINT64(upload_buffer_size));
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UINT64(upload_buffer_offset), UINT64(upload_buffer_size));
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