Fixing a bunch of valgrind errors and reworking globals.
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@@ -117,21 +117,4 @@ typedef XECACHEALIGN volatile void xe_aligned_void_t;
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#define XEIGNORE(expr) do { (void)(expr); } while(0)
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typedef struct XECACHEALIGN {
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union {
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struct {
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float x;
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float y;
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float z;
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float w;
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};
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float f4[4];
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struct {
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uint64_t low;
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uint64_t high;
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};
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};
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} xefloat4_t;
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#endif // XENIA_TYPES_H_
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