[C++17] static constexpr variables are implicitly inline now

This commit is contained in:
Triang3l
2020-07-11 16:44:57 +03:00
parent f8320d53d7
commit 79413345af
13 changed files with 1 additions and 105 deletions

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@@ -66,16 +66,6 @@ namespace xe {
namespace gpu {
namespace d3d12 {
constexpr uint32_t D3D12CommandProcessor::kQueueFrames;
constexpr uint32_t
D3D12CommandProcessor::RootBindfulExtraParameterIndices::kUnavailable;
constexpr uint32_t D3D12CommandProcessor::kViewBindfulHeapSize;
constexpr uint32_t D3D12CommandProcessor::kViewBindlessHeapSize;
constexpr uint32_t D3D12CommandProcessor::kSamplerHeapSize;
constexpr uint32_t D3D12CommandProcessor::kSwapTextureWidth;
constexpr uint32_t D3D12CommandProcessor::kSwapTextureHeight;
constexpr uint32_t D3D12CommandProcessor::kScratchBufferSizeIncrement;
D3D12CommandProcessor::D3D12CommandProcessor(
D3D12GraphicsSystem* graphics_system, kernel::KernelState* kernel_state)
: CommandProcessor(graphics_system, kernel_state) {}