[C++17] static constexpr variables are implicitly inline now

This commit is contained in:
Triang3l
2020-07-11 16:44:57 +03:00
parent f8320d53d7
commit 79413345af
13 changed files with 1 additions and 105 deletions

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@@ -20,11 +20,6 @@ namespace xe {
namespace gpu {
namespace d3d12 {
constexpr uint32_t D3D12Shader::kMaxTextureBindingIndexBits;
constexpr uint32_t D3D12Shader::kMaxTextureBindings;
constexpr uint32_t D3D12Shader::kMaxSamplerBindingIndexBits;
constexpr uint32_t D3D12Shader::kMaxSamplerBindings;
D3D12Shader::D3D12Shader(xenos::ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count)
: Shader(shader_type, data_hash, dword_ptr, dword_count) {}