[C++17] static constexpr variables are implicitly inline now
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@@ -101,13 +101,6 @@ namespace d3d12 {
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_r10g11b11_rgba16_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_r11g11b10_rgba16_cs.h"
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constexpr uint32_t TextureCache::SRVDescriptorCachePage::kHeapSize;
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constexpr uint32_t TextureCache::LoadConstants::kGuestPitchTiled;
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constexpr uint32_t TextureCache::kScaledResolveBufferSizeLog2;
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constexpr uint32_t TextureCache::kScaledResolveBufferSize;
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constexpr uint32_t TextureCache::kScaledResolveHeapSizeLog2;
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constexpr uint32_t TextureCache::kScaledResolveHeapSize;
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// For formats with less than 4 components, assuming the last component is
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// replicated into the non-existent ones, similar to what is done for unused
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// components of operands in shaders.
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