[C++17] static constexpr variables are implicitly inline now
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@@ -62,21 +62,6 @@ using namespace ucode;
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// S#/T#/U# binding index, and the second is the s#/t#/u# register index
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// within its space.
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constexpr uint32_t DxbcShaderTranslator::kMaxTextureBindingIndexBits;
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constexpr uint32_t DxbcShaderTranslator::kMaxTextureBindings;
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constexpr uint32_t DxbcShaderTranslator::kMaxSamplerBindingIndexBits;
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constexpr uint32_t DxbcShaderTranslator::kMaxSamplerBindings;
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constexpr uint32_t DxbcShaderTranslator::kInterpolatorCount;
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constexpr uint32_t DxbcShaderTranslator::kPointParametersTexCoord;
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constexpr uint32_t DxbcShaderTranslator::kClipSpaceZWTexCoord;
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constexpr uint32_t DxbcShaderTranslator::kSwizzleXYZW;
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constexpr uint32_t DxbcShaderTranslator::kSwizzleXXXX;
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constexpr uint32_t DxbcShaderTranslator::kSwizzleYYYY;
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constexpr uint32_t DxbcShaderTranslator::kSwizzleZZZZ;
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constexpr uint32_t DxbcShaderTranslator::kSwizzleWWWW;
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constexpr uint32_t DxbcShaderTranslator::kBindingIndexUnallocated;
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constexpr uint32_t DxbcShaderTranslator::kCfExecBoolConstantNone;
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DxbcShaderTranslator::DxbcShaderTranslator(uint32_t vendor_id,
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bool bindless_resources_used,
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bool edram_rov_used,
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