[C++17] static constexpr variables are implicitly inline now
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@@ -42,8 +42,6 @@ using namespace ucode;
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// Lots of naming comes from the disassembly spit out by the XNA GS compiler
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// and dumps of d3dcompiler and games: https://pastebin.com/i4kAv7bB
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constexpr uint32_t ShaderTranslator::kMaxMemExports;
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ShaderTranslator::ShaderTranslator() = default;
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ShaderTranslator::~ShaderTranslator() = default;
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