[C++17] static constexpr variables are implicitly inline now

This commit is contained in:
Triang3l
2020-07-11 16:44:57 +03:00
parent f8320d53d7
commit 79413345af
13 changed files with 1 additions and 105 deletions

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@@ -42,8 +42,6 @@ using namespace ucode;
// Lots of naming comes from the disassembly spit out by the XNA GS compiler
// and dumps of d3dcompiler and games: https://pastebin.com/i4kAv7bB
constexpr uint32_t ShaderTranslator::kMaxMemExports;
ShaderTranslator::ShaderTranslator() = default;
ShaderTranslator::~ShaderTranslator() = default;