[C++17] static constexpr variables are implicitly inline now

This commit is contained in:
Triang3l
2020-07-11 16:44:57 +03:00
parent f8320d53d7
commit 79413345af
13 changed files with 1 additions and 105 deletions

View File

@@ -26,9 +26,6 @@ namespace xe {
namespace ui {
namespace d3d12 {
constexpr uint32_t D3D12Context::kSwapCommandAllocatorCount;
constexpr uint32_t D3D12Context::kSwapChainBufferCount;
D3D12Context::D3D12Context(D3D12Provider* provider, Window* target_window)
: GraphicsContext(provider, target_window) {}

View File

@@ -163,8 +163,6 @@ uint8_t* UploadBufferPool::RequestPartial(
return mapping;
}
constexpr uint64_t DescriptorHeapPool::kHeapIndexInvalid;
DescriptorHeapPool::DescriptorHeapPool(ID3D12Device* device,
D3D12_DESCRIPTOR_HEAP_TYPE type,
uint32_t page_size)