[C++17] static constexpr variables are implicitly inline now
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@@ -26,9 +26,6 @@ namespace xe {
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namespace ui {
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namespace d3d12 {
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constexpr uint32_t D3D12Context::kSwapCommandAllocatorCount;
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constexpr uint32_t D3D12Context::kSwapChainBufferCount;
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D3D12Context::D3D12Context(D3D12Provider* provider, Window* target_window)
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: GraphicsContext(provider, target_window) {}
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@@ -163,8 +163,6 @@ uint8_t* UploadBufferPool::RequestPartial(
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return mapping;
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}
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constexpr uint64_t DescriptorHeapPool::kHeapIndexInvalid;
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DescriptorHeapPool::DescriptorHeapPool(ID3D12Device* device,
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D3D12_DESCRIPTOR_HEAP_TYPE type,
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uint32_t page_size)
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