Possibly right const addressing and more shader instructions.
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@@ -46,6 +46,7 @@ std::string GL4Shader::GetHeader() {
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"#extension GL_ARB_shader_draw_parameters : require\n"
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"#extension GL_ARB_shader_storage_buffer_object : require\n"
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"#extension GL_ARB_shading_language_420pack : require\n"
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"#define FLT_MAX 3.402823466e+38\n"
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"precision highp float;\n"
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"precision highp int;\n"
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"layout(std140, column_major) uniform;\n"
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