Possibly right const addressing and more shader instructions.
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@@ -32,6 +32,10 @@ namespace ucode {
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#define XEPACKEDUNION(name, value) union __attribute__((packed)) name
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#endif // MSVC
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// Closest AMD doc:
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// http://developer.amd.com/wordpress/media/2012/10/R600_Instruction_Set_Architecture.pdf
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// Microcode format differs, but most fields/enums are the same.
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// This code comes from the freedreno project:
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// https://github.com/freedreno/freedreno/blob/master/includes/instr-a2xx.h
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/*
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