Debugger stuff, and changing to vcproj's/sln.
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@@ -1,37 +0,0 @@
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# Copyright 2014 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'blitter.cc',
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'blitter.h',
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'circular_buffer.cc',
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'circular_buffer.h',
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'command_processor.cc',
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'command_processor.h',
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'draw_batcher.cc',
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'draw_batcher.h',
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'gl4_gpu-private.h',
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'gl4_gpu.cc',
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'gl4_gpu.h',
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'gl4_graphics_system.cc',
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'gl4_graphics_system.h',
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'gl4_profiler_display.cc',
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'gl4_profiler_display.h',
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'gl4_shader.cc',
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'gl4_shader.h',
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'gl4_shader_translator.cc',
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'gl4_shader_translator.h',
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'gl_context.cc',
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'gl_context.h',
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'texture_cache.cc',
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'texture_cache.h',
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],
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'conditions': [
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['OS == "win"', {
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'sources': [
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'wgl_control.cc',
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'wgl_control.h',
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],
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}],
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],
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}
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@@ -1,28 +0,0 @@
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# Copyright 2013 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'gpu-private.h',
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'gpu.cc',
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'gpu.h',
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'graphics_system.cc',
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'graphics_system.h',
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'register_file.cc',
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'register_file.h',
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'register_table.inc',
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'sampler_info.cc',
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'sampler_info.h',
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'shader.cc',
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'shader.h',
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'texture_info.cc',
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'texture_info.h',
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'tracing.h',
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'ucode.h',
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'ucode_disassembler.cc',
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'ucode_disassembler.h',
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'xenos.h',
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],
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'includes': [
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'gl4/sources.gypi',
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],
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}
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