[GPU] XeSL swap shaders
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@@ -22,7 +22,7 @@ SamplerState xe_sampler_linear_clamp : register(s0);
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#define FXAA_HLSL_5 1
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#include "../../../../third_party/fxaa/FXAA3_11.h"
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[numthreads(8, 8, 1)]
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[numthreads(16, 8, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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[branch] if (any(xe_thread_id.xy >= xe_fxaa_size)) {
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return;
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