[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
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@@ -208,7 +208,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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// Returns true if an open frame was ended.
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bool EndFrame();
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void UpdateFixedFunctionState();
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void UpdateFixedFunctionState(bool primitive_two_faced);
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void UpdateSystemConstantValues(
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bool shared_memory_is_uav, bool primitive_two_faced,
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uint32_t line_loop_closing_index, Endian index_endian,
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