Progress on ghetto memory allocator.
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@@ -50,9 +50,12 @@ XboxkrnlModule::XboxkrnlModule(xe_pal_ref pal, xe_memory_ref memory,
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uint8_t* mem = xe_memory_addr(memory, 0);
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// KeDebugMonitorData (?*)
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// I'm not sure what this is for, but games make sure it's not null and
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// exit if it is.
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resolver->SetVariableMapping(
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"xboxkrnl.exe", 0x00000059,
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0x40001000);
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0x80102100);
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XESETUINT32BE(mem + 0x80102100, 0x1);
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// XboxHardwareInfo (XboxHardwareInfo_t, 16b)
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// flags cpu# ? ? ? ? ? ?
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