[WIP] Audio/threading fixes + crash investigation; NEW ORACLE: crash is ours not the game
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Snapshot for handoff. Contains the mission-audio + threading fixes and the
crash-investigation instrumentation (all diagnostic cvars default-OFF).
Fixes (behavioral):
- threading_posix.cc: reap-once guard on PosixCondition<Thread>::post_execution
(double pthread_join at mission teardown -> fault loop -> audio death + freeze).
- xma_decoder.cc: work_event_->Set() in Pause() so the idle XMA worker observes
paused_ and signals pause_fence_ (Pause() deadlock -> permanent audio death).
- audio_system / xma_context_master / xboxkrnl_audio / apu_flags / alsa: mission
audio keepalive + guest_audio_flags + watchdogs.
Instrumentation (additive, default-off): xboxkrnl_debug cache-throw diag +
guest-catch dispatcher, xex_module PE/PDATA/EH scans, kernel_state mem_watch
(NOTE: mem_watch DEFAULTS TRUE -- an always-on host poll thread; prime crash suspect).
NEW ORACLE (see HANDOFF-crash-oracle-2026-07-16.md): stock 6e5b8324f built with
our toolchain + zero custom code = NO crash, NO sound-stop, plays the Ready Room.
=> the Ready-Room out_of_range crash is introduced by THESE changes, not the game
and not the (LTO-broken) build chain. Bisection plan + suspect ranking in the note.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@
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#include "xenia/kernel/xboxkrnl/xboxkrnl_video.h"
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#include "xenia/base/guest_liveness.h"
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#include "xenia/base/logging.h"
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#include "xenia/emulator.h"
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#include "xenia/gpu/graphics_system.h"
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@@ -472,6 +473,10 @@ void VdSwap_entry(
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lpdword_t frontbuffer_ptr, // ptr to frontbuffer address
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lpdword_t texture_format_ptr, lpdword_t color_space_ptr, lpdword_t width,
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lpdword_t height) {
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// Guest-progress heartbeat for the hang watchdog: the game asking to present
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// a frame is our "still alive" signal (diagnostics only).
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xe::liveness::guest_swaps.fetch_add(1, std::memory_order_relaxed);
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// All of these parameters are REQUIRED.
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assert(buffer_ptr);
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assert(fetch_ptr);
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