[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
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@@ -39,7 +39,6 @@ project("xenia-app")
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"xenia-hid-sdl",
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"xenia-kernel",
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"xenia-ui",
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"xenia-ui-spirv",
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"xenia-ui-vulkan",
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"xenia-vfs",
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"xxhash",
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@@ -171,10 +171,11 @@ std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
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Factory<gpu::GraphicsSystem> factory;
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factory.Add<gpu::vulkan::VulkanGraphicsSystem>("vulkan");
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// TODO(Triang3l): Move D3D12 back to the top.
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#if XE_PLATFORM_WIN32
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factory.Add<gpu::d3d12::D3D12GraphicsSystem>("d3d12");
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#endif // XE_PLATFORM_WIN32
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factory.Add<gpu::vulkan::VulkanGraphicsSystem>("vulkan");
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factory.Add<gpu::null::NullGraphicsSystem>("null");
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return factory.Create(cvars::gpu);
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}
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