[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend

This commit is contained in:
Triang3l
2020-08-31 21:44:29 +03:00
parent 1e9ee8f43b
commit 7b93670dbd
461 changed files with 161 additions and 22194 deletions

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@@ -19,9 +19,9 @@ namespace gpu {
namespace d3d12 {
// Generated with `xb buildhlsl`.
#include "xenia/gpu/d3d12/shaders/dxbc/fullscreen_vs.h"
#include "xenia/gpu/d3d12/shaders/dxbc/stretch_gamma_ps.h"
#include "xenia/gpu/d3d12/shaders/dxbc/stretch_ps.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/fullscreen_vs.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/stretch_gamma_ps.h"
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/stretch_ps.h"
D3D12GraphicsSystem::D3D12GraphicsSystem() {}