[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
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@@ -19,9 +19,9 @@ namespace gpu {
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namespace d3d12 {
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// Generated with `xb buildhlsl`.
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#include "xenia/gpu/d3d12/shaders/dxbc/fullscreen_vs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/stretch_gamma_ps.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/stretch_ps.h"
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#include "xenia/gpu/shaders/bytecode/d3d12_5_1/fullscreen_vs.h"
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#include "xenia/gpu/shaders/bytecode/d3d12_5_1/stretch_gamma_ps.h"
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#include "xenia/gpu/shaders/bytecode/d3d12_5_1/stretch_ps.h"
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D3D12GraphicsSystem::D3D12GraphicsSystem() {}
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