[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend

This commit is contained in:
Triang3l
2020-08-31 21:44:29 +03:00
parent 1e9ee8f43b
commit 7b93670dbd
461 changed files with 161 additions and 22194 deletions

View File

@@ -19,8 +19,6 @@
#include "xenia/base/string.h"
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/shader_translator.h"
#include "xenia/gpu/spirv_shader_translator.h"
#include "xenia/ui/spirv/spirv_disassembler.h"
// For D3DDisassemble:
#if XE_PLATFORM_WIN32
@@ -33,8 +31,7 @@ DEFINE_string(shader_input_type, "",
"GPU");
DEFINE_path(shader_output, "", "Output shader file path.", "GPU");
DEFINE_string(shader_output_type, "ucode",
"Translator to use: [ucode, spirv, spirvtext, dxbc, dxbctext].",
"GPU");
"Translator to use: [ucode, dxbc, dxbctext].", "GPU");
DEFINE_string(
vertex_shader_output_type, "",
"Type of the host interface to produce the vertex or domain shader for: "
@@ -105,11 +102,8 @@ int shader_compiler_main(const std::vector<std::string>& args) {
shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
std::unique_ptr<ShaderTranslator> translator;
if (cvars::shader_output_type == "spirv" ||
cvars::shader_output_type == "spirvtext") {
translator = std::make_unique<SpirvShaderTranslator>();
} else if (cvars::shader_output_type == "dxbc" ||
cvars::shader_output_type == "dxbctext") {
if (cvars::shader_output_type == "dxbc" ||
cvars::shader_output_type == "dxbctext") {
translator = std::make_unique<DxbcShaderTranslator>(
0, cvars::shader_output_bindless_resources,
cvars::shader_output_dxbc_rov);
@@ -146,14 +140,6 @@ int shader_compiler_main(const std::vector<std::string>& args) {
const void* source_data = shader->translated_binary().data();
size_t source_data_size = shader->translated_binary().size();
std::unique_ptr<xe::ui::spirv::SpirvDisassembler::Result> spirv_disasm_result;
if (cvars::shader_output_type == "spirvtext") {
// Disassemble SPIRV.
spirv_disasm_result = xe::ui::spirv::SpirvDisassembler().Disassemble(
reinterpret_cast<const uint32_t*>(source_data), source_data_size / 4);
source_data = spirv_disasm_result->text();
source_data_size = std::strlen(spirv_disasm_result->text()) + 1;
}
#if XE_PLATFORM_WIN32
ID3DBlob* dxbc_disasm_blob = nullptr;
if (cvars::shader_output_type == "dxbctext") {