[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend

This commit is contained in:
Triang3l
2020-08-31 21:44:29 +03:00
parent 1e9ee8f43b
commit 7b93670dbd
461 changed files with 161 additions and 22194 deletions

View File

@@ -0,0 +1,44 @@
#include "xenos_draw.hlsli"
// TODO(Triang3l): Figure out how to see which interpolator gets adjusted.
[maxvertexcount(4)]
void main(point XeVertexPreGS xe_in[1],
inout TriangleStream<XeVertexPostGS> xe_stream) {
if (xe_in[0].cull_distance < 0.0f || any(isnan(xe_in[0].post_gs.position))) {
return;
}
XeVertexPostGS xe_out;
xe_out.interpolators = xe_in[0].post_gs.interpolators;
xe_out.point_params.z = xe_in[0].post_gs.point_params.z;
xe_out.clip_space_zw = xe_in[0].post_gs.clip_space_zw;
xe_out.position.zw = xe_in[0].post_gs.position.zw;
xe_out.clip_distance_0123 = xe_in[0].post_gs.clip_distance_0123;
xe_out.clip_distance_45 = xe_in[0].post_gs.clip_distance_45;
// Shader header writes -1.0f to point_size by default, so any positive value
// means that it was overwritten by the translated vertex shader.
float2 point_size =
(xe_in[0].post_gs.point_params.z > 0.0f ? xe_in[0].post_gs.point_params.zz
: xe_point_size);
point_size =
clamp(point_size, xe_point_size_min_max.xx, xe_point_size_min_max.yy) *
xe_point_screen_to_ndc * xe_in[0].post_gs.position.w;
xe_out.point_params.xy = float2(0.0, 1.0);
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(-1.0, 1.0) * point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 1.0);
xe_out.position.xy = xe_in[0].post_gs.position.xy + point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(0.0, 0.0);
xe_out.position.xy = xe_in[0].post_gs.position.xy - point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 0.0);
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(1.0, -1.0) * point_size;
xe_stream.Append(xe_out);
xe_stream.RestartStrip();
}