[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
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71
src/xenia/gpu/shaders/texture_load_ctx1.cs.hlsl
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71
src/xenia/gpu/shaders/texture_load_ctx1.cs.hlsl
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#include "pixel_formats.hlsli"
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#include "texture_load.hlsli"
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Buffer<uint4> xe_texture_load_source : register(t0);
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RWBuffer<uint4> xe_texture_load_dest : register(u0);
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
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// CXT1 is like DXT3/5 color, but 2-component and with 8:8 endpoints rather than
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// 5:6:5.
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//
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// Dword 1:
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// rrrrrrrrgggggggg
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// RRRRRRRRGGGGGGGG
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// (R is in the higher bits, according to how this format is used in Halo 3).
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// Dword 2:
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// AA BB CC DD
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// EE FF GG HH
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// II JJ KK LL
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// MM NN OO PP
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[numthreads(8, 32, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 CTX1 blocks to 16x4 R8G8 texels.
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uint3 block_index = xe_thread_id << uint3(2, 0, 0);
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[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
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return;
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}
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int3 texel_index_host = int3(block_index) << int3(2, 2, 0);
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int block_offset_host =
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(XeTextureHostLinearOffset(texel_index_host,
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xe_texture_load_height_texels,
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xe_texture_load_host_pitch, 2u) +
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xe_texture_load_host_base) >> 4;
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int elements_pitch_host = xe_texture_load_host_pitch >> 4;
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int block_offset_guest =
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XeTextureLoadGuestBlockOffset(int3(block_index), 8u, 3u) >> 4;
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uint endian = XeTextureLoadEndian32();
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int i;
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[unroll] for (i = 0; i < 2; ++i) {
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if (i) {
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++block_offset_host;
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// Odd 2 blocks = even 2 blocks + 32 bytes when tiled.
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block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1;
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}
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// Two blocks.
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uint4 blocks = XeEndianSwap32(xe_texture_load_source[block_offset_guest],
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endian);
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// Unpack the endpoints as 0x00g000r0 0x00G000R0 0x00g100r1 0x00G100R1 so
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// they can be multiplied by their weights allowing overflow.
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uint4 end_8in16;
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end_8in16.xz = ((blocks.xz >> 8u) & 0xFFu) | ((blocks.xz & 0xFFu) << 16u);
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end_8in16.yw = (blocks.xz >> 24u) | (blocks.xz & 0xFF0000u);
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uint2 weights_high = XeDXTHighColorWeights(blocks.yw);
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xe_texture_load_dest[block_offset_host] =
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XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high);
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[branch] if (texel_index_host.y + 1 < int(xe_texture_load_height_texels)) {
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xe_texture_load_dest[block_offset_host + elements_pitch_host] =
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XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high >> 8u);
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[branch] if (texel_index_host.y + 2 <
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int(xe_texture_load_height_texels)) {
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xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host] =
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XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high >> 16u);
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[branch] if (texel_index_host.y + 3 <
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int(xe_texture_load_height_texels)) {
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xe_texture_load_dest[block_offset_host + 3 * elements_pitch_host] =
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XeCTX1TwoBlocksRowToR8G8(end_8in16, weights_high >> 24u);
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}
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}
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}
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}
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}
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