[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend

This commit is contained in:
Triang3l
2020-08-31 21:44:29 +03:00
parent 1e9ee8f43b
commit 7b93670dbd
461 changed files with 161 additions and 22194 deletions

View File

@@ -12,8 +12,8 @@
#include <memory>
#include "xenia/gpu/command_processor.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/ui/vulkan/vulkan_context.h"
namespace xe {
namespace gpu {
@@ -26,29 +26,16 @@ class VulkanGraphicsSystem : public GraphicsSystem {
static bool IsAvailable() { return true; }
std::string name() const override { return "Vulkan - obsolete"; }
std::string name() const override { return "Vulkan Prototype"; }
X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
ui::Window* target_window) override;
void Shutdown() override;
std::unique_ptr<xe::ui::RawImage> Capture() override;
private:
VkResult CreateCaptureBuffer(VkCommandBuffer cmd, VkExtent2D extents);
void DestroyCaptureBuffer();
std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
void Swap(xe::ui::UIEvent* e) override;
xe::ui::vulkan::VulkanDevice* device_ = nullptr;
xe::ui::vulkan::VulkanContext* display_context_ = nullptr;
VkCommandPool command_pool_ = nullptr;
VkBuffer capture_buffer_ = nullptr;
VkDeviceMemory capture_buffer_memory_ = nullptr;
VkDeviceSize capture_buffer_size_ = 0;
};
} // namespace vulkan