[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
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@@ -12,8 +12,8 @@
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#include <memory>
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/ui/vulkan/vulkan_context.h"
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namespace xe {
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namespace gpu {
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@@ -26,29 +26,16 @@ class VulkanGraphicsSystem : public GraphicsSystem {
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static bool IsAvailable() { return true; }
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std::string name() const override { return "Vulkan - obsolete"; }
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std::string name() const override { return "Vulkan Prototype"; }
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X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
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ui::Window* target_window) override;
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void Shutdown() override;
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std::unique_ptr<xe::ui::RawImage> Capture() override;
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private:
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VkResult CreateCaptureBuffer(VkCommandBuffer cmd, VkExtent2D extents);
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void DestroyCaptureBuffer();
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std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
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void Swap(xe::ui::UIEvent* e) override;
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xe::ui::vulkan::VulkanDevice* device_ = nullptr;
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xe::ui::vulkan::VulkanContext* display_context_ = nullptr;
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VkCommandPool command_pool_ = nullptr;
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VkBuffer capture_buffer_ = nullptr;
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VkDeviceMemory capture_buffer_memory_ = nullptr;
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VkDeviceSize capture_buffer_size_ = 0;
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};
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} // namespace vulkan
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