[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
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@@ -1,76 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/gpu/trace_viewer.h"
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#include "xenia/gpu/vulkan/vulkan_command_processor.h"
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#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
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namespace xe {
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namespace gpu {
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namespace vulkan {
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using namespace xe::gpu::xenos;
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class VulkanTraceViewer : public TraceViewer {
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public:
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
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return std::unique_ptr<gpu::GraphicsSystem>(new VulkanGraphicsSystem());
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}
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uintptr_t GetColorRenderTarget(
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uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
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xenos::ColorRenderTargetFormat format) override {
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auto command_processor = static_cast<VulkanCommandProcessor*>(
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graphics_system_->command_processor());
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// return command_processor->GetColorRenderTarget(pitch, samples, base,
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// format);
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return 0;
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}
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uintptr_t GetDepthRenderTarget(
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uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
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xenos::DepthRenderTargetFormat format) override {
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auto command_processor = static_cast<VulkanCommandProcessor*>(
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graphics_system_->command_processor());
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// return command_processor->GetDepthRenderTarget(pitch, samples, base,
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// format);
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return 0;
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}
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uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) override {
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auto command_processor = static_cast<VulkanCommandProcessor*>(
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graphics_system_->command_processor());
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// auto entry_view =
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// command_processor->texture_cache()->Demand(texture_info,
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// sampler_info);
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// if (!entry_view) {
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// return 0;
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//}
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// auto texture = entry_view->texture;
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// return static_cast<uintptr_t>(texture->handle);
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return 0;
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}
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};
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int trace_viewer_main(const std::vector<std::string>& args) {
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VulkanTraceViewer trace_viewer;
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return trace_viewer.Main(args);
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}
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} // namespace vulkan
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} // namespace gpu
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} // namespace xe
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DEFINE_ENTRY_POINT("xenia-gpu-vulkan-trace-viewer",
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xe::gpu::vulkan::trace_viewer_main, "some.trace",
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"target_trace_file");
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