[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend

This commit is contained in:
Triang3l
2020-08-31 21:44:29 +03:00
parent 1e9ee8f43b
commit 7b93670dbd
461 changed files with 161 additions and 22194 deletions

View File

@@ -69,11 +69,10 @@ class D3D12Context : public GraphicsContext {
private:
friend class D3D12Provider;
explicit D3D12Context(D3D12Provider* provider, Window* target_window);
bool Initialize();
private:
bool Initialize();
bool InitializeSwapChainBuffers();
void Shutdown();