[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
This commit is contained in:
@@ -2,904 +2,36 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/vulkan/vulkan_immediate_drawer.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/ui/graphics_context.h"
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#include "xenia/ui/vulkan/vulkan_context.h"
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#include "xenia/ui/vulkan/vulkan_device.h"
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#include "xenia/ui/vulkan/vulkan_swap_chain.h"
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namespace xe {
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namespace ui {
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namespace vulkan {
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// Generated with `xenia-build genspirv`.
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#include "xenia/ui/vulkan/shaders/bin/immediate_frag.h"
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#include "xenia/ui/vulkan/shaders/bin/immediate_vert.h"
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constexpr uint32_t kCircularBufferCapacity = 2 * 1024 * 1024;
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class LightweightCircularBuffer {
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public:
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LightweightCircularBuffer(VulkanDevice* device) : device_(*device) {
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buffer_capacity_ = xe::round_up(kCircularBufferCapacity, 4096);
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// Index buffer.
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VkBufferCreateInfo index_buffer_info;
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index_buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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index_buffer_info.pNext = nullptr;
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index_buffer_info.flags = 0;
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index_buffer_info.size = buffer_capacity_;
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index_buffer_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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index_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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index_buffer_info.queueFamilyIndexCount = 0;
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index_buffer_info.pQueueFamilyIndices = nullptr;
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auto status =
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vkCreateBuffer(device_, &index_buffer_info, nullptr, &index_buffer_);
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CheckResult(status, "vkCreateBuffer");
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// Vertex buffer.
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VkBufferCreateInfo vertex_buffer_info;
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vertex_buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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vertex_buffer_info.pNext = nullptr;
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vertex_buffer_info.flags = 0;
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vertex_buffer_info.size = buffer_capacity_;
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vertex_buffer_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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vertex_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vertex_buffer_info.queueFamilyIndexCount = 0;
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vertex_buffer_info.pQueueFamilyIndices = nullptr;
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status =
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vkCreateBuffer(*device, &vertex_buffer_info, nullptr, &vertex_buffer_);
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CheckResult(status, "vkCreateBuffer");
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// Allocate underlying buffer.
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// We alias it for both vertices and indices.
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VkMemoryRequirements buffer_requirements;
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vkGetBufferMemoryRequirements(device_, index_buffer_, &buffer_requirements);
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buffer_memory_ = device->AllocateMemory(
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buffer_requirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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vkBindBufferMemory(*device, index_buffer_, buffer_memory_, 0);
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vkBindBufferMemory(*device, vertex_buffer_, buffer_memory_, 0);
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// Persistent mapping.
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status = vkMapMemory(device_, buffer_memory_, 0, VK_WHOLE_SIZE, 0,
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&buffer_data_);
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CheckResult(status, "vkMapMemory");
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}
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~LightweightCircularBuffer() {
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if (buffer_memory_) {
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vkUnmapMemory(device_, buffer_memory_);
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buffer_memory_ = nullptr;
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}
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VK_SAFE_DESTROY(vkDestroyBuffer, device_, index_buffer_, nullptr);
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VK_SAFE_DESTROY(vkDestroyBuffer, device_, vertex_buffer_, nullptr);
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VK_SAFE_DESTROY(vkFreeMemory, device_, buffer_memory_, nullptr);
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}
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VkBuffer vertex_buffer() const { return vertex_buffer_; }
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VkBuffer index_buffer() const { return index_buffer_; }
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// Allocates space for data and copies it into the buffer.
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// Returns the offset in the buffer of the data or VK_WHOLE_SIZE if the buffer
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// is full.
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VkDeviceSize Emplace(const void* source_data, size_t source_length) {
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// TODO(benvanik): query actual alignment.
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source_length = xe::round_up(source_length, 256);
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// Run down old fences to free up space.
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// Check to see if we have space.
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// return VK_WHOLE_SIZE;
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// Compute new range and mark as in use.
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if (current_offset_ + source_length > buffer_capacity_) {
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// Wraps around.
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current_offset_ = 0;
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}
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VkDeviceSize offset = current_offset_;
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current_offset_ += source_length;
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// Copy data.
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auto dest_ptr = reinterpret_cast<uint8_t*>(buffer_data_) + offset;
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std::memcpy(dest_ptr, source_data, source_length);
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// Insert fence.
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// TODO(benvanik): coarse-grained fences, these may be too fine.
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// Flush memory.
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// TODO(benvanik): do only in large batches? can barrier it.
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VkMappedMemoryRange dirty_range;
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dirty_range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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dirty_range.pNext = nullptr;
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dirty_range.memory = buffer_memory_;
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dirty_range.offset = offset;
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dirty_range.size = source_length;
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vkFlushMappedMemoryRanges(device_, 1, &dirty_range);
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return offset;
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}
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private:
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VkDevice device_ = nullptr;
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VkBuffer index_buffer_ = nullptr;
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VkBuffer vertex_buffer_ = nullptr;
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VkDeviceMemory buffer_memory_ = nullptr;
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void* buffer_data_ = nullptr;
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size_t buffer_capacity_ = 0;
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size_t current_offset_ = 0;
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};
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class VulkanImmediateTexture : public ImmediateTexture {
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public:
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VulkanImmediateTexture(VulkanDevice* device, VkDescriptorPool descriptor_pool,
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VkSampler sampler, uint32_t width, uint32_t height)
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: ImmediateTexture(width, height),
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device_(device),
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descriptor_pool_(descriptor_pool),
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sampler_(sampler) {}
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~VulkanImmediateTexture() override { Shutdown(); }
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VkResult Initialize(VkDescriptorSetLayout descriptor_set_layout,
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VkImageView image_view) {
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handle = reinterpret_cast<uintptr_t>(this);
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image_view_ = image_view;
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VkResult status;
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// Create descriptor set used just for this texture.
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// It never changes, so we can reuse it and not worry with updates.
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VkDescriptorSetAllocateInfo set_alloc_info;
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set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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set_alloc_info.pNext = nullptr;
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set_alloc_info.descriptorPool = descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &descriptor_set_layout;
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status =
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vkAllocateDescriptorSets(*device_, &set_alloc_info, &descriptor_set_);
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CheckResult(status, "vkAllocateDescriptorSets");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Initialize descriptor with our texture.
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VkDescriptorImageInfo texture_info;
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texture_info.sampler = sampler_;
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texture_info.imageView = image_view_;
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texture_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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VkWriteDescriptorSet descriptor_write;
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descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptor_write.pNext = nullptr;
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descriptor_write.dstSet = descriptor_set_;
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descriptor_write.dstBinding = 0;
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descriptor_write.dstArrayElement = 0;
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptor_write.pImageInfo = &texture_info;
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vkUpdateDescriptorSets(*device_, 1, &descriptor_write, 0, nullptr);
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return VK_SUCCESS;
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}
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VkResult Initialize(VkDescriptorSetLayout descriptor_set_layout) {
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handle = reinterpret_cast<uintptr_t>(this);
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VkResult status;
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// Create image object.
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VkImageCreateInfo image_info;
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_info.pNext = nullptr;
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image_info.flags = 0;
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image_info.imageType = VK_IMAGE_TYPE_2D;
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image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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image_info.extent = {width, height, 1};
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image_info.mipLevels = 1;
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image_info.arrayLayers = 1;
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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image_info.tiling = VK_IMAGE_TILING_LINEAR;
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image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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status = vkCreateImage(*device_, &image_info, nullptr, &image_);
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CheckResult(status, "vkCreateImage");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Allocate memory for the image.
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(*device_, image_, &memory_requirements);
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device_memory_ = device_->AllocateMemory(
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memory_requirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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if (!device_memory_) {
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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// Bind memory and the image together.
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status = vkBindImageMemory(*device_, image_, device_memory_, 0);
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CheckResult(status, "vkBindImageMemory");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create image view used by the shader.
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VkImageViewCreateInfo view_info;
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = nullptr;
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view_info.flags = 0;
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view_info.image = image_;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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view_info.components = {
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VK_COMPONENT_SWIZZLE_R,
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VK_COMPONENT_SWIZZLE_G,
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VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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status = vkCreateImageView(*device_, &view_info, nullptr, &image_view_);
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CheckResult(status, "vkCreateImageView");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create descriptor set used just for this texture.
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// It never changes, so we can reuse it and not worry with updates.
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VkDescriptorSetAllocateInfo set_alloc_info;
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set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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set_alloc_info.pNext = nullptr;
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set_alloc_info.descriptorPool = descriptor_pool_;
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set_alloc_info.descriptorSetCount = 1;
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set_alloc_info.pSetLayouts = &descriptor_set_layout;
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status =
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vkAllocateDescriptorSets(*device_, &set_alloc_info, &descriptor_set_);
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CheckResult(status, "vkAllocateDescriptorSets");
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if (status != VK_SUCCESS) {
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return status;
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}
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// Initialize descriptor with our texture.
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VkDescriptorImageInfo texture_info;
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texture_info.sampler = sampler_;
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texture_info.imageView = image_view_;
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texture_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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VkWriteDescriptorSet descriptor_write;
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descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptor_write.pNext = nullptr;
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descriptor_write.dstSet = descriptor_set_;
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descriptor_write.dstBinding = 0;
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descriptor_write.dstArrayElement = 0;
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptor_write.pImageInfo = &texture_info;
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vkUpdateDescriptorSets(*device_, 1, &descriptor_write, 0, nullptr);
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return VK_SUCCESS;
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}
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void Shutdown() {
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if (descriptor_set_) {
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vkFreeDescriptorSets(*device_, descriptor_pool_, 1, &descriptor_set_);
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descriptor_set_ = nullptr;
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}
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VK_SAFE_DESTROY(vkDestroyImageView, *device_, image_view_, nullptr);
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VK_SAFE_DESTROY(vkDestroyImage, *device_, image_, nullptr);
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VK_SAFE_DESTROY(vkFreeMemory, *device_, device_memory_, nullptr);
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}
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VkResult Upload(const uint8_t* src_data) {
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// TODO(benvanik): assert not in use? textures aren't dynamic right now.
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// Get device image layout.
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VkImageSubresource subresource;
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subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresource.mipLevel = 0;
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subresource.arrayLayer = 0;
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VkSubresourceLayout layout;
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vkGetImageSubresourceLayout(*device_, image_, &subresource, &layout);
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// Map memory for upload.
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uint8_t* gpu_data = nullptr;
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auto status = vkMapMemory(*device_, device_memory_, 0, layout.size, 0,
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reinterpret_cast<void**>(&gpu_data));
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CheckResult(status, "vkMapMemory");
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if (status == VK_SUCCESS) {
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// Copy the entire texture, hoping its layout matches what we expect.
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std::memcpy(gpu_data + layout.offset, src_data, layout.size);
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vkUnmapMemory(*device_, device_memory_);
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}
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return status;
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}
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// Queues a command to transition this texture to a new layout. This assumes
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// the command buffer WILL be queued and executed by the device.
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void TransitionLayout(VkCommandBuffer command_buffer,
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VkImageLayout new_layout) {
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VkImageMemoryBarrier image_barrier;
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image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_barrier.pNext = nullptr;
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image_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.srcAccessMask = 0;
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image_barrier.dstAccessMask = 0;
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image_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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image_barrier.newLayout = new_layout;
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image_barrier.image = image_;
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image_barrier.subresourceRange = {0, 0, 1, 0, 1};
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image_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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image_layout_ = new_layout;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &image_barrier);
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}
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VkDescriptorSet descriptor_set() const { return descriptor_set_; }
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VkImageLayout layout() const { return image_layout_; }
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private:
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ui::vulkan::VulkanDevice* device_ = nullptr;
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VkDescriptorPool descriptor_pool_ = nullptr;
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VkSampler sampler_ = nullptr; // Not owned.
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VkImage image_ = nullptr;
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VkImageLayout image_layout_ = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VkDeviceMemory device_memory_ = nullptr;
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VkImageView image_view_ = nullptr;
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VkDescriptorSet descriptor_set_ = nullptr;
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};
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VulkanImmediateDrawer::VulkanImmediateDrawer(VulkanContext* graphics_context)
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: ImmediateDrawer(graphics_context), context_(graphics_context) {}
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VulkanImmediateDrawer::~VulkanImmediateDrawer() { Shutdown(); }
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VkResult VulkanImmediateDrawer::Initialize() {
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auto device = context_->device();
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// NEAREST + CLAMP
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VkSamplerCreateInfo sampler_info;
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sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_info.pNext = nullptr;
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sampler_info.flags = 0;
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sampler_info.magFilter = VK_FILTER_NEAREST;
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sampler_info.minFilter = VK_FILTER_NEAREST;
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sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_info.mipLodBias = 0.0f;
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sampler_info.anisotropyEnable = VK_FALSE;
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sampler_info.maxAnisotropy = 1.0f;
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sampler_info.compareEnable = VK_FALSE;
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sampler_info.compareOp = VK_COMPARE_OP_NEVER;
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sampler_info.minLod = 0.0f;
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sampler_info.maxLod = 0.0f;
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sampler_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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sampler_info.unnormalizedCoordinates = VK_FALSE;
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auto status = vkCreateSampler(*device, &sampler_info, nullptr,
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&samplers_.nearest_clamp);
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CheckResult(status, "vkCreateSampler");
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if (status != VK_SUCCESS) {
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return status;
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}
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// NEAREST + REPEAT
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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status = vkCreateSampler(*device, &sampler_info, nullptr,
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&samplers_.nearest_repeat);
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CheckResult(status, "vkCreateSampler");
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if (status != VK_SUCCESS) {
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return status;
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}
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// LINEAR + CLAMP
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sampler_info.magFilter = VK_FILTER_LINEAR;
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sampler_info.minFilter = VK_FILTER_LINEAR;
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sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
status =
|
||||
vkCreateSampler(*device, &sampler_info, nullptr, &samplers_.linear_clamp);
|
||||
CheckResult(status, "vkCreateSampler");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// LINEAR + REPEAT
|
||||
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
status = vkCreateSampler(*device, &sampler_info, nullptr,
|
||||
&samplers_.linear_repeat);
|
||||
CheckResult(status, "vkCreateSampler");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Create the descriptor set layout used for our texture sampler.
|
||||
// As it changes almost every draw we keep it separate from the uniform buffer
|
||||
// and cache it on the textures.
|
||||
VkDescriptorSetLayoutCreateInfo texture_set_layout_info;
|
||||
texture_set_layout_info.sType =
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
texture_set_layout_info.pNext = nullptr;
|
||||
texture_set_layout_info.flags = 0;
|
||||
texture_set_layout_info.bindingCount = 1;
|
||||
VkDescriptorSetLayoutBinding texture_binding;
|
||||
texture_binding.binding = 0;
|
||||
texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
texture_binding.descriptorCount = 1;
|
||||
texture_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
texture_binding.pImmutableSamplers = nullptr;
|
||||
texture_set_layout_info.pBindings = &texture_binding;
|
||||
status = vkCreateDescriptorSetLayout(*device, &texture_set_layout_info,
|
||||
nullptr, &texture_set_layout_);
|
||||
CheckResult(status, "vkCreateDescriptorSetLayout");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Descriptor pool used for all of our cached descriptors.
|
||||
// In the steady state we don't allocate anything, so these are all manually
|
||||
// managed.
|
||||
VkDescriptorPoolCreateInfo descriptor_pool_info;
|
||||
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
descriptor_pool_info.pNext = nullptr;
|
||||
descriptor_pool_info.flags =
|
||||
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
descriptor_pool_info.maxSets = 128;
|
||||
VkDescriptorPoolSize pool_sizes[1];
|
||||
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
pool_sizes[0].descriptorCount = 128;
|
||||
descriptor_pool_info.poolSizeCount = 1;
|
||||
descriptor_pool_info.pPoolSizes = pool_sizes;
|
||||
status = vkCreateDescriptorPool(*device, &descriptor_pool_info, nullptr,
|
||||
&descriptor_pool_);
|
||||
CheckResult(status, "vkCreateDescriptorPool");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Create the pipeline layout used for our pipeline.
|
||||
// If we had multiple pipelines they would share this.
|
||||
VkPipelineLayoutCreateInfo pipeline_layout_info;
|
||||
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipeline_layout_info.pNext = nullptr;
|
||||
pipeline_layout_info.flags = 0;
|
||||
VkDescriptorSetLayout set_layouts[] = {texture_set_layout_};
|
||||
pipeline_layout_info.setLayoutCount =
|
||||
static_cast<uint32_t>(xe::countof(set_layouts));
|
||||
pipeline_layout_info.pSetLayouts = set_layouts;
|
||||
VkPushConstantRange push_constant_ranges[2];
|
||||
push_constant_ranges[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
push_constant_ranges[0].offset = 0;
|
||||
push_constant_ranges[0].size = sizeof(float) * 16;
|
||||
push_constant_ranges[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
push_constant_ranges[1].offset = sizeof(float) * 16;
|
||||
push_constant_ranges[1].size = sizeof(int);
|
||||
pipeline_layout_info.pushConstantRangeCount =
|
||||
static_cast<uint32_t>(xe::countof(push_constant_ranges));
|
||||
pipeline_layout_info.pPushConstantRanges = push_constant_ranges;
|
||||
status = vkCreatePipelineLayout(*device, &pipeline_layout_info, nullptr,
|
||||
&pipeline_layout_);
|
||||
CheckResult(status, "vkCreatePipelineLayout");
|
||||
if (status != VK_SUCCESS) {
|
||||
return status;
|
||||
}
|
||||
|
||||
// Vertex and fragment shaders.
|
||||
VkShaderModuleCreateInfo vertex_shader_info;
|
||||
vertex_shader_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
vertex_shader_info.pNext = nullptr;
|
||||
vertex_shader_info.flags = 0;
|
||||
vertex_shader_info.codeSize = sizeof(immediate_vert);
|
||||
vertex_shader_info.pCode = reinterpret_cast<const uint32_t*>(immediate_vert);
|
||||
VkShaderModule vertex_shader;
|
||||
status = vkCreateShaderModule(*device, &vertex_shader_info, nullptr,
|
||||
&vertex_shader);
|
||||
CheckResult(status, "vkCreateShaderModule");
|
||||
VkShaderModuleCreateInfo fragment_shader_info;
|
||||
fragment_shader_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
fragment_shader_info.pNext = nullptr;
|
||||
fragment_shader_info.flags = 0;
|
||||
fragment_shader_info.codeSize = sizeof(immediate_frag);
|
||||
fragment_shader_info.pCode =
|
||||
reinterpret_cast<const uint32_t*>(immediate_frag);
|
||||
VkShaderModule fragment_shader;
|
||||
status = vkCreateShaderModule(*device, &fragment_shader_info, nullptr,
|
||||
&fragment_shader);
|
||||
CheckResult(status, "vkCreateShaderModule");
|
||||
|
||||
// Pipeline used when rendering triangles.
|
||||
VkGraphicsPipelineCreateInfo pipeline_info;
|
||||
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
pipeline_info.pNext = nullptr;
|
||||
pipeline_info.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
|
||||
VkPipelineShaderStageCreateInfo pipeline_stages[2];
|
||||
pipeline_stages[0].sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
pipeline_stages[0].pNext = nullptr;
|
||||
pipeline_stages[0].flags = 0;
|
||||
pipeline_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
pipeline_stages[0].module = vertex_shader;
|
||||
pipeline_stages[0].pName = "main";
|
||||
pipeline_stages[0].pSpecializationInfo = nullptr;
|
||||
pipeline_stages[1].sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
pipeline_stages[1].pNext = nullptr;
|
||||
pipeline_stages[1].flags = 0;
|
||||
pipeline_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
pipeline_stages[1].module = fragment_shader;
|
||||
pipeline_stages[1].pName = "main";
|
||||
pipeline_stages[1].pSpecializationInfo = nullptr;
|
||||
pipeline_info.stageCount = 2;
|
||||
pipeline_info.pStages = pipeline_stages;
|
||||
VkPipelineVertexInputStateCreateInfo vertex_state_info;
|
||||
vertex_state_info.sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertex_state_info.pNext = nullptr;
|
||||
vertex_state_info.flags = 0;
|
||||
VkVertexInputBindingDescription vertex_binding_descrs[1];
|
||||
vertex_binding_descrs[0].binding = 0;
|
||||
vertex_binding_descrs[0].stride = sizeof(ImmediateVertex);
|
||||
vertex_binding_descrs[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
vertex_state_info.vertexBindingDescriptionCount =
|
||||
static_cast<uint32_t>(xe::countof(vertex_binding_descrs));
|
||||
vertex_state_info.pVertexBindingDescriptions = vertex_binding_descrs;
|
||||
VkVertexInputAttributeDescription vertex_attrib_descrs[3];
|
||||
vertex_attrib_descrs[0].location = 0;
|
||||
vertex_attrib_descrs[0].binding = 0;
|
||||
vertex_attrib_descrs[0].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
vertex_attrib_descrs[0].offset = offsetof(ImmediateVertex, x);
|
||||
vertex_attrib_descrs[1].location = 1;
|
||||
vertex_attrib_descrs[1].binding = 0;
|
||||
vertex_attrib_descrs[1].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
vertex_attrib_descrs[1].offset = offsetof(ImmediateVertex, u);
|
||||
vertex_attrib_descrs[2].location = 2;
|
||||
vertex_attrib_descrs[2].binding = 0;
|
||||
vertex_attrib_descrs[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
vertex_attrib_descrs[2].offset = offsetof(ImmediateVertex, color);
|
||||
vertex_state_info.vertexAttributeDescriptionCount =
|
||||
static_cast<uint32_t>(xe::countof(vertex_attrib_descrs));
|
||||
vertex_state_info.pVertexAttributeDescriptions = vertex_attrib_descrs;
|
||||
pipeline_info.pVertexInputState = &vertex_state_info;
|
||||
VkPipelineInputAssemblyStateCreateInfo input_info;
|
||||
input_info.sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
input_info.pNext = nullptr;
|
||||
input_info.flags = 0;
|
||||
input_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
input_info.primitiveRestartEnable = VK_FALSE;
|
||||
pipeline_info.pInputAssemblyState = &input_info;
|
||||
pipeline_info.pTessellationState = nullptr;
|
||||
VkPipelineViewportStateCreateInfo viewport_state_info;
|
||||
viewport_state_info.sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewport_state_info.pNext = nullptr;
|
||||
viewport_state_info.flags = 0;
|
||||
viewport_state_info.viewportCount = 1;
|
||||
viewport_state_info.pViewports = nullptr;
|
||||
viewport_state_info.scissorCount = 1;
|
||||
viewport_state_info.pScissors = nullptr;
|
||||
pipeline_info.pViewportState = &viewport_state_info;
|
||||
VkPipelineRasterizationStateCreateInfo rasterization_info;
|
||||
rasterization_info.sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rasterization_info.pNext = nullptr;
|
||||
rasterization_info.flags = 0;
|
||||
rasterization_info.depthClampEnable = VK_FALSE;
|
||||
rasterization_info.rasterizerDiscardEnable = VK_FALSE;
|
||||
rasterization_info.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rasterization_info.cullMode = VK_CULL_MODE_NONE;
|
||||
rasterization_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
rasterization_info.depthBiasEnable = VK_FALSE;
|
||||
rasterization_info.depthBiasConstantFactor = 0;
|
||||
rasterization_info.depthBiasClamp = 0;
|
||||
rasterization_info.depthBiasSlopeFactor = 0;
|
||||
rasterization_info.lineWidth = 1.0f;
|
||||
pipeline_info.pRasterizationState = &rasterization_info;
|
||||
VkPipelineMultisampleStateCreateInfo multisample_info;
|
||||
multisample_info.sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
multisample_info.pNext = nullptr;
|
||||
multisample_info.flags = 0;
|
||||
multisample_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
multisample_info.sampleShadingEnable = VK_FALSE;
|
||||
multisample_info.minSampleShading = 0;
|
||||
multisample_info.pSampleMask = nullptr;
|
||||
multisample_info.alphaToCoverageEnable = VK_FALSE;
|
||||
multisample_info.alphaToOneEnable = VK_FALSE;
|
||||
pipeline_info.pMultisampleState = &multisample_info;
|
||||
pipeline_info.pDepthStencilState = nullptr;
|
||||
VkPipelineColorBlendStateCreateInfo blend_info;
|
||||
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
blend_info.pNext = nullptr;
|
||||
blend_info.flags = 0;
|
||||
blend_info.logicOpEnable = VK_FALSE;
|
||||
blend_info.logicOp = VK_LOGIC_OP_NO_OP;
|
||||
VkPipelineColorBlendAttachmentState blend_attachments[1];
|
||||
blend_attachments[0].blendEnable = VK_TRUE;
|
||||
blend_attachments[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blend_attachments[0].dstColorBlendFactor =
|
||||
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blend_attachments[0].colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blend_attachments[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blend_attachments[0].dstAlphaBlendFactor =
|
||||
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blend_attachments[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
blend_attachments[0].colorWriteMask = 0xF;
|
||||
blend_info.attachmentCount =
|
||||
static_cast<uint32_t>(xe::countof(blend_attachments));
|
||||
blend_info.pAttachments = blend_attachments;
|
||||
std::memset(blend_info.blendConstants, 0, sizeof(blend_info.blendConstants));
|
||||
pipeline_info.pColorBlendState = &blend_info;
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state_info;
|
||||
dynamic_state_info.sType =
|
||||
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamic_state_info.pNext = nullptr;
|
||||
dynamic_state_info.flags = 0;
|
||||
VkDynamicState dynamic_states[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
dynamic_state_info.dynamicStateCount =
|
||||
static_cast<uint32_t>(xe::countof(dynamic_states));
|
||||
dynamic_state_info.pDynamicStates = dynamic_states;
|
||||
pipeline_info.pDynamicState = &dynamic_state_info;
|
||||
pipeline_info.layout = pipeline_layout_;
|
||||
pipeline_info.renderPass = context_->swap_chain()->render_pass();
|
||||
pipeline_info.subpass = 0;
|
||||
pipeline_info.basePipelineHandle = nullptr;
|
||||
pipeline_info.basePipelineIndex = -1;
|
||||
if (status == VK_SUCCESS) {
|
||||
status = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info,
|
||||
nullptr, &triangle_pipeline_);
|
||||
CheckResult(status, "vkCreateGraphicsPipelines");
|
||||
}
|
||||
|
||||
// Silly, but let's make a pipeline just for drawing lines.
|
||||
pipeline_info.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
|
||||
input_info.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
||||
pipeline_info.basePipelineHandle = triangle_pipeline_;
|
||||
pipeline_info.basePipelineIndex = -1;
|
||||
if (status == VK_SUCCESS) {
|
||||
status = vkCreateGraphicsPipelines(*device, nullptr, 1, &pipeline_info,
|
||||
nullptr, &line_pipeline_);
|
||||
CheckResult(status, "vkCreateGraphicsPipelines");
|
||||
}
|
||||
|
||||
VK_SAFE_DESTROY(vkDestroyShaderModule, *device, vertex_shader, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyShaderModule, *device, fragment_shader, nullptr);
|
||||
|
||||
// Allocate the buffer we'll use for our vertex and index data.
|
||||
circular_buffer_ = std::make_unique<LightweightCircularBuffer>(device);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
void VulkanImmediateDrawer::Shutdown() {
|
||||
auto device = context_->device();
|
||||
|
||||
circular_buffer_.reset();
|
||||
|
||||
VK_SAFE_DESTROY(vkDestroyPipeline, *device, line_pipeline_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyPipeline, *device, triangle_pipeline_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyPipelineLayout, *device, pipeline_layout_, nullptr);
|
||||
|
||||
VK_SAFE_DESTROY(vkDestroyDescriptorPool, *device, descriptor_pool_, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroyDescriptorSetLayout, *device, texture_set_layout_,
|
||||
nullptr);
|
||||
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.nearest_clamp, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.nearest_repeat, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.linear_clamp, nullptr);
|
||||
VK_SAFE_DESTROY(vkDestroySampler, *device, samplers_.linear_repeat, nullptr);
|
||||
}
|
||||
|
||||
std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::CreateTexture(
|
||||
uint32_t width, uint32_t height, ImmediateTextureFilter filter, bool repeat,
|
||||
const uint8_t* data) {
|
||||
auto device = context_->device();
|
||||
|
||||
VkResult status;
|
||||
VkSampler sampler = GetSampler(filter, repeat);
|
||||
|
||||
auto texture = std::make_unique<VulkanImmediateTexture>(
|
||||
device, descriptor_pool_, sampler, width, height);
|
||||
status = texture->Initialize(texture_set_layout_);
|
||||
if (status != VK_SUCCESS) {
|
||||
texture->Shutdown();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (data) {
|
||||
UpdateTexture(texture.get(), data);
|
||||
}
|
||||
return std::unique_ptr<ImmediateTexture>(texture.release());
|
||||
}
|
||||
|
||||
std::unique_ptr<ImmediateTexture> VulkanImmediateDrawer::WrapTexture(
|
||||
VkImageView image_view, VkSampler sampler, uint32_t width,
|
||||
uint32_t height) {
|
||||
VkResult status;
|
||||
|
||||
auto texture = std::make_unique<VulkanImmediateTexture>(
|
||||
context_->device(), descriptor_pool_, sampler, width, height);
|
||||
status = texture->Initialize(texture_set_layout_, image_view);
|
||||
if (status != VK_SUCCESS) {
|
||||
texture->Shutdown();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return texture;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void VulkanImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
|
||||
const uint8_t* data) {
|
||||
static_cast<VulkanImmediateTexture*>(texture)->Upload(data);
|
||||
}
|
||||
const uint8_t* data) {}
|
||||
|
||||
void VulkanImmediateDrawer::Begin(int render_target_width,
|
||||
int render_target_height) {
|
||||
auto device = context_->device();
|
||||
auto swap_chain = context_->swap_chain();
|
||||
assert_null(current_cmd_buffer_);
|
||||
current_cmd_buffer_ = swap_chain->render_cmd_buffer();
|
||||
current_render_target_width_ = render_target_width;
|
||||
current_render_target_height_ = render_target_height;
|
||||
int render_target_height) {}
|
||||
|
||||
// Viewport changes only once per batch.
|
||||
VkViewport viewport;
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = static_cast<float>(render_target_width);
|
||||
viewport.height = static_cast<float>(render_target_height);
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
vkCmdSetViewport(current_cmd_buffer_, 0, 1, &viewport);
|
||||
void VulkanImmediateDrawer::BeginDrawBatch(const ImmediateDrawBatch& batch) {}
|
||||
|
||||
// Update projection matrix.
|
||||
const float ortho_projection[4][4] = {
|
||||
{2.0f / render_target_width, 0.0f, 0.0f, 0.0f},
|
||||
{0.0f, 2.0f / -render_target_height, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f, -1.0f, 0.0f},
|
||||
{-1.0f, 1.0f, 0.0f, 1.0f},
|
||||
};
|
||||
vkCmdPushConstants(current_cmd_buffer_, pipeline_layout_,
|
||||
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float) * 16,
|
||||
ortho_projection);
|
||||
}
|
||||
|
||||
void VulkanImmediateDrawer::BeginDrawBatch(const ImmediateDrawBatch& batch) {
|
||||
auto device = context_->device();
|
||||
|
||||
// Upload vertices.
|
||||
VkDeviceSize vertices_offset = circular_buffer_->Emplace(
|
||||
batch.vertices, batch.vertex_count * sizeof(ImmediateVertex));
|
||||
if (vertices_offset == VK_WHOLE_SIZE) {
|
||||
// TODO(benvanik): die?
|
||||
return;
|
||||
}
|
||||
auto vertex_buffer = circular_buffer_->vertex_buffer();
|
||||
vkCmdBindVertexBuffers(current_cmd_buffer_, 0, 1, &vertex_buffer,
|
||||
&vertices_offset);
|
||||
|
||||
// Upload indices.
|
||||
if (batch.indices) {
|
||||
VkDeviceSize indices_offset = circular_buffer_->Emplace(
|
||||
batch.indices, batch.index_count * sizeof(uint16_t));
|
||||
if (indices_offset == VK_WHOLE_SIZE) {
|
||||
// TODO(benvanik): die?
|
||||
return;
|
||||
}
|
||||
vkCmdBindIndexBuffer(current_cmd_buffer_, circular_buffer_->index_buffer(),
|
||||
indices_offset, VK_INDEX_TYPE_UINT16);
|
||||
}
|
||||
|
||||
batch_has_index_buffer_ = !!batch.indices;
|
||||
}
|
||||
|
||||
void VulkanImmediateDrawer::Draw(const ImmediateDraw& draw) {
|
||||
switch (draw.primitive_type) {
|
||||
case ImmediatePrimitiveType::kLines:
|
||||
vkCmdBindPipeline(current_cmd_buffer_, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
line_pipeline_);
|
||||
break;
|
||||
case ImmediatePrimitiveType::kTriangles:
|
||||
vkCmdBindPipeline(current_cmd_buffer_, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
triangle_pipeline_);
|
||||
break;
|
||||
}
|
||||
|
||||
// Setup texture binding.
|
||||
auto texture = reinterpret_cast<VulkanImmediateTexture*>(draw.texture_handle);
|
||||
if (texture) {
|
||||
if (texture->layout() != VK_IMAGE_LAYOUT_GENERAL) {
|
||||
texture->TransitionLayout(current_cmd_buffer_, VK_IMAGE_LAYOUT_GENERAL);
|
||||
}
|
||||
|
||||
auto texture_set = texture->descriptor_set();
|
||||
if (!texture_set) {
|
||||
XELOGW("Failed to acquire texture descriptor set for immediate drawer!");
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(current_cmd_buffer_,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout_,
|
||||
0, 1, &texture_set, 0, nullptr);
|
||||
}
|
||||
|
||||
// Use push constants for our per-draw changes.
|
||||
// Here, the restrict_texture_samples uniform.
|
||||
int restrict_texture_samples = draw.restrict_texture_samples ? 1 : 0;
|
||||
vkCmdPushConstants(current_cmd_buffer_, pipeline_layout_,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 16,
|
||||
sizeof(int), &restrict_texture_samples);
|
||||
|
||||
// Scissor, if enabled.
|
||||
// Scissor can be disabled by making it the full screen.
|
||||
VkRect2D scissor;
|
||||
if (draw.scissor) {
|
||||
scissor.offset.x = draw.scissor_rect[0];
|
||||
scissor.offset.y = current_render_target_height_ -
|
||||
(draw.scissor_rect[1] + draw.scissor_rect[3]);
|
||||
scissor.extent.width = draw.scissor_rect[2];
|
||||
scissor.extent.height = draw.scissor_rect[3];
|
||||
} else {
|
||||
scissor.offset.x = 0;
|
||||
scissor.offset.y = 0;
|
||||
scissor.extent.width = current_render_target_width_;
|
||||
scissor.extent.height = current_render_target_height_;
|
||||
}
|
||||
vkCmdSetScissor(current_cmd_buffer_, 0, 1, &scissor);
|
||||
|
||||
// Issue draw.
|
||||
if (batch_has_index_buffer_) {
|
||||
vkCmdDrawIndexed(current_cmd_buffer_, draw.count, 1, draw.index_offset,
|
||||
draw.base_vertex, 0);
|
||||
} else {
|
||||
vkCmdDraw(current_cmd_buffer_, draw.count, 1, draw.base_vertex, 0);
|
||||
}
|
||||
}
|
||||
void VulkanImmediateDrawer::Draw(const ImmediateDraw& draw) {}
|
||||
|
||||
void VulkanImmediateDrawer::EndDrawBatch() {}
|
||||
|
||||
void VulkanImmediateDrawer::End() { current_cmd_buffer_ = nullptr; }
|
||||
|
||||
VkSampler VulkanImmediateDrawer::GetSampler(ImmediateTextureFilter filter,
|
||||
bool repeat) {
|
||||
VkSampler sampler = nullptr;
|
||||
switch (filter) {
|
||||
case ImmediateTextureFilter::kNearest:
|
||||
sampler = repeat ? samplers_.nearest_repeat : samplers_.nearest_clamp;
|
||||
break;
|
||||
case ImmediateTextureFilter::kLinear:
|
||||
sampler = repeat ? samplers_.linear_repeat : samplers_.linear_clamp;
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(filter);
|
||||
sampler = samplers_.nearest_clamp;
|
||||
break;
|
||||
}
|
||||
|
||||
return sampler;
|
||||
}
|
||||
void VulkanImmediateDrawer::End() {}
|
||||
|
||||
} // namespace vulkan
|
||||
} // namespace ui
|
||||
|
||||
Reference in New Issue
Block a user