[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend

This commit is contained in:
Triang3l
2020-08-31 21:44:29 +03:00
parent 1e9ee8f43b
commit 7b93670dbd
461 changed files with 161 additions and 22194 deletions

View File

@@ -1,44 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_
#define XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_
#include "third_party/volk/volk.h"
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#include "third_party/vulkan/vk_mem_alloc.h"
namespace xe {
namespace ui {
namespace vulkan {
inline void FillVMAVulkanFunctions(VmaVulkanFunctions* vma_funcs) {
vma_funcs->vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
vma_funcs->vkGetPhysicalDeviceMemoryProperties =
vkGetPhysicalDeviceMemoryProperties;
vma_funcs->vkAllocateMemory = vkAllocateMemory;
vma_funcs->vkFreeMemory = vkFreeMemory;
vma_funcs->vkMapMemory = vkMapMemory;
vma_funcs->vkUnmapMemory = vkUnmapMemory;
vma_funcs->vkBindBufferMemory = vkBindBufferMemory;
vma_funcs->vkBindImageMemory = vkBindImageMemory;
vma_funcs->vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
vma_funcs->vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
vma_funcs->vkCreateBuffer = vkCreateBuffer;
vma_funcs->vkDestroyBuffer = vkDestroyBuffer;
vma_funcs->vkCreateImage = vkCreateImage;
vma_funcs->vkDestroyImage = vkDestroyImage;
}
} // namespace vulkan
} // namespace ui
} // namespace xe
#endif // XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_