[D3D12] Signed texture SRVs
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@@ -1740,11 +1740,9 @@ DXGI_FORMAT RenderTargetCache::GetColorDXGIFormat(
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case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16:
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return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case ColorRenderTargetFormat::k_16_16:
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// TODO(Triang3l): Change to SNORM when signed textures are supported.
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return DXGI_FORMAT_R16G16_UNORM;
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return DXGI_FORMAT_R16G16_SNORM;
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case ColorRenderTargetFormat::k_16_16_16_16:
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// TODO(Triang3l): Change to SNORM when signed textures are supported.
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return DXGI_FORMAT_R16G16B16A16_UNORM;
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return DXGI_FORMAT_R16G16B16A16_SNORM;
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case ColorRenderTargetFormat::k_16_16_FLOAT:
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return DXGI_FORMAT_R16G16_FLOAT;
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case ColorRenderTargetFormat::k_32_FLOAT:
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