Proper vertex format input type in shaders.
This commit is contained in:
@@ -40,6 +40,7 @@ typedef enum {
|
||||
XE_GPU_PRIMITIVE_TYPE_UNKNOWN_07 = 0x07,
|
||||
XE_GPU_PRIMITIVE_TYPE_RECTANGLE_LIST = 0x08,
|
||||
XE_GPU_PRIMITIVE_TYPE_LINE_LOOP = 0x0C,
|
||||
XE_GPU_PRIMITIVE_TYPE_UNKNOWN_0D = 0x0D,
|
||||
} XE_GPU_PRIMITIVE_TYPE;
|
||||
|
||||
typedef enum {
|
||||
|
||||
Reference in New Issue
Block a user