Proper vertex format input type in shaders.

This commit is contained in:
Ben Vanik
2014-01-18 01:08:45 -08:00
parent 946397cc8c
commit 7bdd973935
3 changed files with 86 additions and 4 deletions

View File

@@ -40,6 +40,7 @@ typedef enum {
XE_GPU_PRIMITIVE_TYPE_UNKNOWN_07 = 0x07,
XE_GPU_PRIMITIVE_TYPE_RECTANGLE_LIST = 0x08,
XE_GPU_PRIMITIVE_TYPE_LINE_LOOP = 0x0C,
XE_GPU_PRIMITIVE_TYPE_UNKNOWN_0D = 0x0D,
} XE_GPU_PRIMITIVE_TYPE;
typedef enum {