Render target display in trace viewer.
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@@ -83,6 +83,13 @@ class CommandProcessor {
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GL4Shader* active_vertex_shader() const { return active_vertex_shader_; }
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GL4Shader* active_pixel_shader() const { return active_pixel_shader_; }
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GLuint GetColorRenderTarget(uint32_t pitch, xenos::MsaaSamples samples,
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uint32_t base,
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xenos::ColorRenderTargetFormat format);
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GLuint GetDepthRenderTarget(uint32_t pitch, xenos::MsaaSamples samples,
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uint32_t base,
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xenos::DepthRenderTargetFormat format);
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private:
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class RingbufferReader;
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@@ -204,12 +211,6 @@ class CommandProcessor {
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CachedFramebuffer* GetFramebuffer(GLuint color_targets[4],
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GLuint depth_target);
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GLuint GetColorRenderTarget(uint32_t pitch, xenos::MsaaSamples samples,
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uint32_t base,
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xenos::ColorRenderTargetFormat format);
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GLuint GetDepthRenderTarget(uint32_t pitch, xenos::MsaaSamples samples,
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uint32_t base,
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xenos::DepthRenderTargetFormat format);
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Memory* memory_;
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uint8_t* membase_;
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