f5 now also clears cached framebuffers/targets.
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@@ -237,7 +237,7 @@ void GL4GraphicsSystem::PlayTrace(const uint8_t* trace_data, size_t trace_size,
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void GL4GraphicsSystem::ClearCaches() {
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command_processor_->CallInThread(
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[&]() { command_processor_->texture_cache()->Clear(); });
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[&]() { command_processor_->ClearCaches(); });
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}
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void GL4GraphicsSystem::MarkVblank() {
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