[D3D12] Fix and enable triangle adaptive tessellation
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@@ -56,11 +56,9 @@ DEFINE_bool(d3d12_submit_on_primary_buffer_end, true,
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"possible to submit immediately to try to reduce frame latency.",
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"D3D12");
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DEFINE_bool(
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d3d12_tessellation_adaptive, false,
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d3d12_tessellation_adaptive, true,
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"Allow games to use adaptive tessellation - may be disabled if the game "
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"has issues with memexport, the maximum factor will be used in this case. "
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"Temporarily disabled by default since there are visible cracks currently "
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"in Halo 3.",
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"has issues with memexport, the maximum factor will be used in this case.",
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"D3D12");
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namespace xe {
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