[D3D12] Fix and enable triangle adaptive tessellation

This commit is contained in:
Triang3l
2020-04-08 00:26:49 +03:00
parent 8123978c49
commit 7cf3a75ab1
5 changed files with 43 additions and 25 deletions

View File

@@ -56,11 +56,9 @@ DEFINE_bool(d3d12_submit_on_primary_buffer_end, true,
"possible to submit immediately to try to reduce frame latency.",
"D3D12");
DEFINE_bool(
d3d12_tessellation_adaptive, false,
d3d12_tessellation_adaptive, true,
"Allow games to use adaptive tessellation - may be disabled if the game "
"has issues with memexport, the maximum factor will be used in this case. "
"Temporarily disabled by default since there are visible cracks currently "
"in Halo 3.",
"has issues with memexport, the maximum factor will be used in this case.",
"D3D12");
namespace xe {