[D3D12] Fix 2:1-subsampled format swizzle
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@@ -925,6 +925,7 @@ typedef enum {
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XE_GPU_TEXTURE_SWIZZLE_RGGG = XE_GPU_MAKE_TEXTURE_SWIZZLE(R, G, G, G),
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XE_GPU_TEXTURE_SWIZZLE_RGBB = XE_GPU_MAKE_TEXTURE_SWIZZLE(R, G, B, B),
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XE_GPU_TEXTURE_SWIZZLE_RGBA = XE_GPU_MAKE_TEXTURE_SWIZZLE(R, G, B, A),
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XE_GPU_TEXTURE_SWIZZLE_BGRR = XE_GPU_MAKE_TEXTURE_SWIZZLE(B, G, R, R),
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XE_GPU_TEXTURE_SWIZZLE_BGRA = XE_GPU_MAKE_TEXTURE_SWIZZLE(B, G, R, A),
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XE_GPU_TEXTURE_SWIZZLE_0000 = XE_GPU_MAKE_TEXTURE_SWIZZLE(0, 0, 0, 0),
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} XE_GPU_TEXTURE_SWIZZLE;
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