[D3D12] Fix 2:1-subsampled format swizzle

This commit is contained in:
Triang3l
2022-05-19 21:40:03 +03:00
parent 825a5b176c
commit 7d63d6e1d3
2 changed files with 3 additions and 2 deletions

View File

@@ -925,6 +925,7 @@ typedef enum {
XE_GPU_TEXTURE_SWIZZLE_RGGG = XE_GPU_MAKE_TEXTURE_SWIZZLE(R, G, G, G),
XE_GPU_TEXTURE_SWIZZLE_RGBB = XE_GPU_MAKE_TEXTURE_SWIZZLE(R, G, B, B),
XE_GPU_TEXTURE_SWIZZLE_RGBA = XE_GPU_MAKE_TEXTURE_SWIZZLE(R, G, B, A),
XE_GPU_TEXTURE_SWIZZLE_BGRR = XE_GPU_MAKE_TEXTURE_SWIZZLE(B, G, R, R),
XE_GPU_TEXTURE_SWIZZLE_BGRA = XE_GPU_MAKE_TEXTURE_SWIZZLE(B, G, R, A),
XE_GPU_TEXTURE_SWIZZLE_0000 = XE_GPU_MAKE_TEXTURE_SWIZZLE(0, 0, 0, 0),
} XE_GPU_TEXTURE_SWIZZLE;