[D3D12] Fetch constants in PS for exp bias and 3D/stacked
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@@ -37,7 +37,6 @@ class HlslShaderTranslator : public ShaderTranslator {
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// vec4 3
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float ssaa_inv_scale[2];
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uint32_t pixel_pos_reg;
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uint32_t textures_are_3d;
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};
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struct TextureSRV {
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