[D3D12] Fetch constants in PS for exp bias and 3D/stacked

This commit is contained in:
Triang3l
2018-08-04 17:08:27 +03:00
parent 991b120454
commit 7d80b5ae0d
4 changed files with 47 additions and 51 deletions

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@@ -37,7 +37,6 @@ class HlslShaderTranslator : public ShaderTranslator {
// vec4 3
float ssaa_inv_scale[2];
uint32_t pixel_pos_reg;
uint32_t textures_are_3d;
};
struct TextureSRV {