Debugger stuff. Lots of wasted work :/
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53
src/xenia/debug/server/mi/mi_server.h
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53
src/xenia/debug/server/mi/mi_server.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_SERVER_MI_MI_SERVER_H_
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#define XENIA_DEBUG_SERVER_MI_MI_SERVER_H_
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#include <memory>
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#include "xenia/base/socket.h"
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#include "xenia/base/threading.h"
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#include "xenia/debug/debug_server.h"
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namespace xe {
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namespace debug {
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namespace server {
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namespace mi {
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class MICommandProcessor;
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class MIServer : public DebugServer {
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public:
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MIServer(Debugger* debugger);
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~MIServer() override;
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Socket* client() const { return client_.get(); }
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bool Initialize() override;
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private:
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void AcceptClient(std::unique_ptr<Socket> client);
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bool HandleClientEvent();
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std::unique_ptr<SocketServer> socket_server_;
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std::unique_ptr<Socket> client_;
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std::unique_ptr<xe::threading::Thread> client_thread_;
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std::vector<uint8_t> receive_buffer_;
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std::unique_ptr<MICommandProcessor> command_processor_;
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};
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} // namespace mi
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} // namespace server
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_SERVER_MI_MI_SERVER_H_
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