Fixing a bunch of alloy clang issues.
This commit is contained in:
@@ -70,7 +70,7 @@ namespace poly {
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poly_assert((expr) != nullptr || !message)
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#define assert_unhandled_case(variable) \
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assert_always("unhandled switch("## #variable##") case")
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assert_always("unhandled switch(" #variable ") case")
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} // namespace poly
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@@ -15,32 +15,35 @@
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#include <poly/config.h>
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#include <poly/platform.h>
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#if XE_LIKE_OSX
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#include <libkern/OSAtomic.h>
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#endif // XE_LIKE_OSX
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namespace poly {
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// These functions are modeled off of the Apple OSAtomic routines
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// http://developer.apple.com/library/mac/#documentation/DriversKernelHardware/Reference/libkern_ref/OSAtomic_h/
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#if XE_LIKE_OSX
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#include <libkern/OSAtomic.h>
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inline int32_t atomic_inc(volatile int32_t* value) {
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return OSAtomicIncrement32Barrier(reinterpret_cast<volatile LONG*>(value));
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return OSAtomicIncrement32Barrier(reinterpret_cast<volatile int32_t*>(value));
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}
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inline int32_t atomic_dec(volatile int32_t* value) {
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return OSAtomicDecrement32Barrier(reinterpret_cast<volatile LONG*>(value));
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return OSAtomicDecrement32Barrier(reinterpret_cast<volatile int32_t*>(value));
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}
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inline int32_t atomic_exchange(int32_t new_value, volatile int32_t* value) {
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//
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return OSAtomicCompareAndSwap32Barrier(*value, new_value, value);
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}
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inline int64_t atomic_exchange(int64_t new_value, volatile int64_t* value) {
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//
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return OSAtomicCompareAndSwap64Barrier(*value, new_value, value);
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}
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inline int32_t atomic_cas(int32_t old_value, int32_t new_value,
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volatile int32_t* value) {
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return OSAtomicCompareAndSwap32Barrier(
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old_value, new_value, reinterpret_cast<volatile LONG*>(value));
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old_value, new_value, reinterpret_cast<volatile int32_t*>(value));
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}
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#elif XE_LIKE_WIN32
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@@ -77,10 +80,10 @@ inline int32_t atomic_dec(volatile int32_t* value) {
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}
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inline int32_t atomic_exchange(int32_t new_value, volatile int32_t* value) {
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//
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return __sync_val_compare_and_swap(*value, value, new_value);
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}
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inline int64_t atomic_exchange(int64_t new_value, volatile int64_t* value) {
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//
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return __sync_val_compare_and_swap(*value, value, new_value);
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}
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inline int32_t atomic_cas(int32_t old_value, int32_t new_value,
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69
src/poly/math.cc
Normal file
69
src/poly/math.cc
Normal file
@@ -0,0 +1,69 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <poly/math.h>
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namespace poly {
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// TODO(benvanik): replace with alternate implementation.
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// XMConvertFloatToHalf
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// Copyright (c) Microsoft Corporation. All rights reserved.
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uint16_t float_to_half(float value) {
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uint32_t Result;
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uint32_t IValue = ((uint32_t *)(&value))[0];
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uint32_t Sign = (IValue & 0x80000000U) >> 16U;
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IValue = IValue & 0x7FFFFFFFU; // Hack off the sign
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if (IValue > 0x47FFEFFFU) {
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// The number is too large to be represented as a half. Saturate to
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// infinity.
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Result = 0x7FFFU;
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} else {
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if (IValue < 0x38800000U) {
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// The number is too small to be represented as a normalized half.
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// Convert it to a denormalized value.
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uint32_t Shift = 113U - (IValue >> 23U);
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IValue = (0x800000U | (IValue & 0x7FFFFFU)) >> Shift;
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} else {
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// Rebias the exponent to represent the value as a normalized half.
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IValue += 0xC8000000U;
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}
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Result = ((IValue + 0x0FFFU + ((IValue >> 13U) & 1U)) >> 13U) & 0x7FFFU;
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}
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return (uint16_t)(Result | Sign);
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}
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// TODO(benvanik): replace with alternate implementation.
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// XMConvertHalfToFloat
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// Copyright (c) Microsoft Corporation. All rights reserved.
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float half_to_float(uint16_t value) {
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uint32_t Mantissa = (uint32_t)(value & 0x03FF);
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uint32_t Exponent;
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if ((value & 0x7C00) != 0) {
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// The value is normalized
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Exponent = (uint32_t)((value >> 10) & 0x1F);
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} else if (Mantissa != 0) {
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// The value is denormalized
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// Normalize the value in the resulting float
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Exponent = 1;
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do {
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Exponent--;
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Mantissa <<= 1;
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} while ((Mantissa & 0x0400) == 0);
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Mantissa &= 0x03FF;
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} else {
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// The value is zero
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Exponent = (uint32_t)-112;
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}
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uint32_t Result = ((value & 0x8000) << 16) | // Sign
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((Exponent + 112) << 23) | // Exponent
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(Mantissa << 13); // Mantissa
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return *(float *)&Result;
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}
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} // namespace poly
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@@ -25,6 +25,7 @@ namespace poly {
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// return value is the size of the input operand (8, 16, 32, or 64). If the most
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// significant bit of value is one, the return value is zero.
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#if XE_COMPILER_MSVC
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#if 1
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inline uint8_t lzcnt(uint8_t v) {
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return static_cast<uint8_t>(__lzcnt16(v) - 8);
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}
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@@ -32,6 +33,32 @@ inline uint8_t lzcnt(uint16_t v) { return static_cast<uint8_t>(__lzcnt16(v)); }
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inline uint8_t lzcnt(uint32_t v) { return static_cast<uint8_t>(__lzcnt(v)); }
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inline uint8_t lzcnt(uint64_t v) { return static_cast<uint8_t>(__lzcnt64(v)); }
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#else
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inline uint8_t lzcnt(uint8_t v) {
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DWORD index;
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DWORD mask = v;
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BOOLEAN is_nonzero = _BitScanReverse(&index, mask);
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return static_cast<uint8_t>(is_nonzero ? int8_t(index - 24) ^ 0x7 : 8);
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}
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inline uint8_t lzcnt(uint16_t v) {
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DWORD index;
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DWORD mask = v;
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BOOLEAN is_nonzero = _BitScanReverse(&index, mask);
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return static_cast<uint8_t>(is_nonzero ? int8_t(index - 16) ^ 0xF : 16);
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}
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inline uint8_t lzcnt(uint32_t v) {
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DWORD index;
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DWORD mask = v;
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BOOLEAN is_nonzero = _BitScanReverse(&index, mask);
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return static_cast<uint8_t>(is_nonzero ? int8_t(index) ^ 0x1F : 32);
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}
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inline uint8_t lzcnt(uint64_t v) {
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DWORD index;
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DWORD64 mask = v;
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BOOLEAN is_nonzero = _BitScanReverse64(&index, mask);
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return static_cast<uint8_t>(is_nonzero ? int8_t(index) ^ 0x3F : 64);
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}
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#endif // LZCNT supported
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#else
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inline uint8_t lzcnt(uint8_t v) {
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return static_cast<uint8_t>(__builtin_clzs(v) - 8);
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}
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@@ -121,6 +148,9 @@ int64_t m128_i64(const __m128& v) {
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return m128_i64<N>(_mm_castps_pd(v));
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}
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uint16_t float_to_half(float value);
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float half_to_float(uint16_t value);
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} // namespace poly
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#endif // POLY_MATH_H_
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@@ -5,6 +5,7 @@
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'atomic.h',
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'config.h',
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'cxx_compat.h',
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'math.cc',
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'math.h',
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'platform.h',
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'poly-private.h',
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@@ -18,6 +18,9 @@
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namespace poly {
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namespace threading {
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// Gets the current high-perforance tick count.
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uint64_t ticks();
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// Gets a stable thread-specific ID, but may not be. Use for informative
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// purposes only.
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uint32_t current_thread_id();
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@@ -9,12 +9,16 @@
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#include <poly/threading.h>
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#include <mach/mach.h>
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#include <mach/mach_time.h>
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#include <pthread.h>
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#include <time.h>
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namespace poly {
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namespace threading {
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uint64_t ticks() { return mach_absolute_time(); }
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uint32_t current_thread_id() {
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mach_port_t tid = pthread_mach_thread_np(pthread_self());
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return static_cast<uint32_t>(tid);
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@@ -14,6 +14,15 @@
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namespace poly {
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namespace threading {
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uint64_t ticks() {
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LARGE_INTEGER counter;
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uint64_t time = 0;
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if (QueryPerformanceCounter(&counter)) {
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time = counter.QuadPart;
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}
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return time;
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}
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uint32_t current_thread_id() {
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return static_cast<uint32_t>(GetCurrentThreadId());
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}
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