[D3D12] Descriptor heap pool

This commit is contained in:
Triang3l
2018-07-29 15:29:48 +03:00
parent 2d59231993
commit 8002de774a
2 changed files with 203 additions and 13 deletions

View File

@@ -56,9 +56,69 @@ class UploadBufferPool {
uint32_t current_size_ = 0;
uint8_t* current_mapping_ = nullptr;
// Reset in the beginning of a frame - don't try and fail to create a new
// buffer if failed to create one in the current frame.
bool creation_failed_ = false;
// Reset in the beginning of a frame - don't try and fail to create a new page
// if failed to create one in the current frame.
bool page_creation_failed_ = false;
};
class DescriptorHeapPool {
public:
DescriptorHeapPool(D3D12Context* context, D3D12_DESCRIPTOR_HEAP_TYPE type,
uint32_t page_size);
~DescriptorHeapPool();
void BeginFrame();
void EndFrame();
void ClearCache();
// To check if a rebind will be required, and thus may possibly need to write
// all the descriptors needed for a draw call rather than only the modified
// ones. The page number can never be 0 if a frame has started, and it's
// changed every frame, so it's safe to use 0 to indicate that the descriptors
// for some data have never been written.
uint64_t GetPageForRequest(uint32_t count) const;
bool Request(uint32_t count, uint32_t& index_out);
// The current heap, for binding and actually writing - may be called only
// after a successful request because before a request, the heap may not exist
// yet.
ID3D12DescriptorHeap* GetLastRequestHeap() const { return unsent_->heap; }
D3D12_CPU_DESCRIPTOR_HANDLE GetLastRequestHeapCPUStart() const {
return current_heap_cpu_start_;
}
D3D12_GPU_DESCRIPTOR_HANDLE GetLastRequestHeapGPUStart() const {
return current_heap_gpu_start_;
}
uint64_t GetLastRequestPageNumber() const { return current_page_; }
private:
D3D12Context* context_;
D3D12_DESCRIPTOR_HEAP_TYPE type_;
uint32_t page_size_;
void EndPage();
bool BeginNextPage();
struct DescriptorHeap {
ID3D12DescriptorHeap* heap;
DescriptorHeap* next;
uint64_t frame_sent;
};
// A list of unsent heaps, with the first one being the current.
DescriptorHeap* unsent_ = nullptr;
// A list of sent heaps, moved to unsent in the beginning of a frame.
DescriptorHeap* sent_first_ = nullptr;
DescriptorHeap* sent_last_ = nullptr;
uint64_t current_page_ = 0;
D3D12_CPU_DESCRIPTOR_HANDLE current_heap_cpu_start_ = {};
D3D12_GPU_DESCRIPTOR_HANDLE current_heap_gpu_start_ = {};
uint32_t current_size_ = 0;
// Reset in the beginning of a frame - don't try and fail to create a new page
// if failed to create one in the current frame.
bool page_creation_failed_ = false;
};
} // namespace d3d12