[GPU] Use le<> type for depth sample counts
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@@ -1145,6 +1145,7 @@ bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_EXT(RingBuffer* reader,
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bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_ZPD(RingBuffer* reader,
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uint32_t packet,
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uint32_t count) {
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// Set by D3D as BE but struct ABI is LE
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const uint32_t kQueryFinished = xe::byte_swap(0xFFFFFEED);
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assert_true(count == 1);
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uint32_t initiator = reader->ReadAndSwap<uint32_t>();
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