[GPU] Use le<> type for depth sample counts

This commit is contained in:
Joel Linn
2021-05-20 22:21:41 +02:00
committed by Rick Gibbed
parent e58686c9df
commit 806a33d625
2 changed files with 9 additions and 8 deletions

View File

@@ -1229,14 +1229,14 @@ struct alignas(uint32_t) xe_gpu_depth_sample_counts {
// This is little endian as it is swapped in D3D code.
// Corresponding A and B values are summed up by D3D.
// Occlusion there is calculated by substracting begin from end struct.
uint32_t Total_A;
uint32_t Total_B;
uint32_t ZFail_A;
uint32_t ZFail_B;
uint32_t ZPass_A;
uint32_t ZPass_B;
uint32_t StencilFail_A;
uint32_t StencilFail_B;
le<uint32_t> Total_A;
le<uint32_t> Total_B;
le<uint32_t> ZFail_A;
le<uint32_t> ZFail_B;
le<uint32_t> ZPass_A;
le<uint32_t> ZPass_B;
le<uint32_t> StencilFail_A;
le<uint32_t> StencilFail_B;
};
static_assert_size(xe_gpu_depth_sample_counts, sizeof(uint32_t) * 8);