Emulate PACK/UNPACK for non-F16C CPUs
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third_party/half/README.txt
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HALF-PRECISION FLOATING POINT LIBRARY (Version 1.11.0)
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------------------------------------------------------
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This is a C++ header-only library to provide an IEEE 754 conformant 16-bit
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half-precision floating point type along with corresponding arithmetic
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operators, type conversions and common mathematical functions. It aims for both
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efficiency and ease of use, trying to accurately mimic the behaviour of the
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builtin floating point types at the best performance possible.
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INSTALLATION AND REQUIREMENTS
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-----------------------------
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Comfortably enough, the library consists of just a single header file
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containing all the functionality, which can be directly included by your
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projects, without the neccessity to build anything or link to anything.
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Whereas this library is fully C++98-compatible, it can profit from certain
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C++11 features. Support for those features is checked automatically at compile
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(or rather preprocessing) time, but can be explicitly enabled or disabled by
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defining the corresponding preprocessor symbols to either 1 or 0 yourself. This
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is useful when the automatic detection fails (for more exotic implementations)
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or when a feature should be explicitly disabled:
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- 'long long' integer type for mathematical functions returning 'long long'
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results (enabled for VC++ 2003 and newer, gcc and clang, overridable with
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'HALF_ENABLE_CPP11_LONG_LONG').
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- Static assertions for extended compile-time checks (enabled for VC++ 2010,
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gcc 4.3, clang 2.9 and newer, overridable with 'HALF_ENABLE_CPP11_STATIC_ASSERT').
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- Generalized constant expressions (enabled for gcc 4.6, clang 3.1 and newer,
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overridable with 'HALF_ENABLE_CPP11_CONSTEXPR').
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- noexcept exception specifications (enabled for gcc 4.6, clang 3.0 and newer,
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overridable with 'HALF_ENABLE_CPP11_NOEXCEPT').
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- User-defined literals for half-precision literals to work (enabled for
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gcc 4.7, clang 3.1 and newer, overridable with 'HALF_ENABLE_CPP11_USER_LITERALS').
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- Type traits and template meta-programming features from <type_traits>
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(enabled for VC++ 2010, libstdc++ 4.3, libc++ and newer, overridable with
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'HALF_ENABLE_CPP11_TYPE_TRAITS').
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- Special integer types from <cstdint> (enabled for VC++ 2010, libstdc++ 4.3,
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libc++ and newer, overridable with 'HALF_ENABLE_CPP11_CSTDINT').
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- Certain C++11 single-precision mathematical functions from <cmath> for
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an improved implementation of their half-precision counterparts to work
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(enabled for VC++ 2013, libstdc++ 4.3, libc++ and newer, overridable with
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'HALF_ENABLE_CPP11_CMATH').
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- Hash functor 'std::hash' from <functional> (enabled for VC++ 2010,
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libstdc++ 4.3, libc++ and newer, overridable with 'HALF_ENABLE_CPP11_HASH').
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The library has been tested successfully with Visual C++ 2005-2013, gcc 4.4-4.8
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and clang 3.1. Please contact me if you have any problems, suggestions or even
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just success testing it on other platforms.
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DOCUMENTATION
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-------------
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Here follow some general words about the usage of the library and its
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implementation. For a complete documentation of its iterface look at the
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corresponding website http://half.sourceforge.net. You may also generate the
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complete developer documentation from the library's only include file's doxygen
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comments, but this is more relevant to developers rather than mere users (for
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reasons described below).
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BASIC USAGE
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To make use of the library just include its only header file half.hpp, which
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defines all half-precision functionality inside the 'half_float' namespace. The
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actual 16-bit half-precision data type is represented by the 'half' type. This
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type behaves like the builtin floating point types as much as possible,
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supporting the usual arithmetic, comparison and streaming operators, which
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makes its use pretty straight-forward:
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using half_float::half;
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half a(3.4), b(5);
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half c = a * b;
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c += 3;
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if(c > a)
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std::cout << c << std::endl;
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Additionally the 'half_float' namespace also defines half-precision versions
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for all mathematical functions of the C++ standard library, which can be used
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directly through ADL:
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half a(-3.14159);
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half s = sin(abs(a));
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long l = lround(s);
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You may also specify explicit half-precision literals, since the library
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provides a user-defined literal inside the 'half_float::literal' namespace,
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which you just need to import (assuming support for C++11 user-defined literals):
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using namespace half_float::literal;
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half x = 1.0_h;
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Furthermore the library provides proper specializations for
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'std::numeric_limits', defining various implementation properties, and
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'std::hash' for hashing half-precision numbers (assuming support for C++11
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'std::hash'). Similar to the corresponding preprocessor symbols from <cmath>
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the library also defines the 'HUGE_VALH' constant and maybe the 'FP_FAST_FMAH'
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symbol.
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CONVERSIONS
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The half is explicitly constructible/convertible from a single-precision float
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argument. Thus it is also explicitly constructible/convertible from any type
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implicitly convertible to float, but constructing it from types like double or
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int will involve the usual warnings arising when implicitly converting those to
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float because of the lost precision. On the one hand those warnings are
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intentional, because converting those types to half neccessarily also reduces
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precision. But on the other hand they are raised for explicit conversions from
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those types, when the user knows what he is doing. So if those warnings keep
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bugging you, then you won't get around first explicitly converting to float
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before converting to half, or use the 'half_cast' described below. In addition
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you can also directly assign float values to halfs.
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In contrast to the float-to-half conversion, which reduces precision, the
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conversion from half to float (and thus to any other type implicitly
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convertible to float) is implicit, because all values represetable with
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half-precision are also representable with single-precision. This way the
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half-to-float conversion behaves similar to the builtin float-to-double
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conversion and all arithmetic expressions involving both half-precision and
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single-precision arguments will be of single-precision type. This way you can
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also directly use the mathematical functions of the C++ standard library,
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though in this case you will invoke the single-precision versions which will
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also return single-precision values, which is (even if maybe performing the
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exact same computation, see below) not as conceptually clean when working in a
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half-precision environment.
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The default rounding mode for conversions from float to half uses truncation
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(round toward zero, but mapping overflows to infinity) for rounding values not
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representable exactly in half-precision. This is the fastest rounding possible
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and is usually sufficient. But by redefining the 'HALF_ROUND_STYLE'
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preprocessor symbol (before including half.hpp) this default can be overridden
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with one of the other standard rounding modes using their respective constants
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or the equivalent values of 'std::float_round_style' (it can even be
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synchronized with the underlying single-precision implementation by defining it
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to 'std::numeric_limits<float>::round_style'):
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- 'std::round_indeterminate' or -1 for the fastest rounding (default).
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- 'std::round_toward_zero' or 0 for rounding toward zero.
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- std::round_to_nearest' or 1 for rounding to the nearest value.
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- std::round_toward_infinity' or 2 for rounding toward positive infinity.
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- std::round_toward_neg_infinity' or 3 for rounding toward negative infinity.
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In addition to changing the overall default rounding mode one can also use the
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'half_cast'. This converts between half and any built-in arithmetic type using
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a configurable rounding mode (or the default rounding mode if none is
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specified). In addition to a configurable rounding mode, 'half_cast' has two
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other differences to a mere 'static_cast': (1) Floating point types are
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explicitly cast to float before being converted to half-precision and thus any
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warnings for narrowing conversions are suppressed. (2) Conversions to/from
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integer types are performed directly using the given rounding mode, without any
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intermediate conversion to/from float.
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half a = half_cast<half>(4.2);
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half b = half_cast<half,std::numeric_limits<float>::round_style>(4.2f);
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assert( half_cast<int, std::round_to_nearest>( 0.7_h ) == 1 );
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assert( half_cast<half,std::round_toward_zero>( 4097 ) == 4096.0_h );
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assert( half_cast<half,std::round_toward_infinity>( 4097 ) == 4100.0_h );
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When using round to nearest (either as default or thorugh 'half_cast') ties are
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by default resolved by rounding them away from zero (and thus equal to the
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behaviour of the 'round' function). But by redefining the
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'HALF_ROUND_TIES_TO_EVEN' preprocessor symbol to 1 (before including half.hpp)
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this default can be changed to the slightly slower but less biased and more
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IEEE-conformant behaviour of rounding half-way cases to the nearest even value.
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#define HALF_ROUND_TIES_TO_EVEN 1
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#include <half.hpp>
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...
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assert( half_cast<int,std::round_to_nearest>(3.5_h)
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== half_cast<int,std::round_to_nearest>(4.5_h) );
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IMPLEMENTATION
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For performance reasons (and ease of implementation) many of the mathematical
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functions provided by the library as well as all arithmetic operations are
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actually carried out in single-precision under the hood, calling to the C++
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standard library implementations of those functions whenever appropriate,
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meaning the arguments are converted to floats and the result back to half. But
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to reduce the conversion overhead as much as possible any temporary values
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inside of lengthy expressions are kept in single-precision as long as possible,
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while still maintaining a strong half-precision type to the outside world. Only
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when finally assigning the value to a half or calling a function that works
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directly on halfs is the actual conversion done (or never, when further
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converting the result to float.
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This approach has two implications. First of all you have to treat the
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library's documentation at http://half.sourceforge.net as a simplified version,
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describing the behaviour of the library as if implemented this way. The actual
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argument and return types of functions and operators may involve other internal
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types (feel free to generate the exact developer documentation from the Doxygen
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comments in the library's header file if you really need to). But nevertheless
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the behaviour is exactly like specified in the documentation. The other
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implication is, that in the presence of rounding errors or over-/underflows
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arithmetic expressions may produce different results when compared to
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converting to half-precision after each individual operation:
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half a = (std::numeric_limits<half>::max() * 2.0_h) / 2.0_h; // a = MAX
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half b = std::numeric_limits<half>::max() * 2.0_h; // b = INF
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b /= 2.0_h; // b stays INF
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But this should only be a problem in very few cases. One last word has to be
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said when talking about performance. Even with its efforts in reducing
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conversion overhead as much as possible, the software half-precision
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implementation can most probably not beat the direct use of single-precision
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computations. Usually using actual float values for all computations and
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temproraries and using halfs only for storage is the recommended way. On the
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one hand this somehow makes the provided mathematical functions obsolete
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(especially in light of the implicit conversion from half to float), but
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nevertheless the goal of this library was to provide a complete and
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conceptually clean half-precision implementation, to which the standard
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mathematical functions belong, even if usually not needed.
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IEEE CONFORMANCE
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The half type uses the standard IEEE representation with 1 sign bit, 5 exponent
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bits and 10 mantissa bits (11 when counting the hidden bit). It supports all
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types of special values, like subnormal values, infinity and NaNs. But there
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are some limitations to the complete conformance to the IEEE 754 standard:
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- The implementation does not differentiate between signalling and quiet
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NaNs, this means operations on halfs are not specified to trap on
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signalling NaNs (though they may, see last point).
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- Though arithmetic operations are internally rounded to single-precision
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using the underlying single-precision implementation's current rounding
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mode, those values are then converted to half-precision using the default
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half-precision rounding mode (changed by defining 'HALF_ROUND_STYLE'
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accordingly). This mixture of rounding modes is also the reason why
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'std::numeric_limits<half>::round_style' may actually return
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'std::round_indeterminate' when half- and single-precision rounding modes
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don't match.
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- Because of internal truncation it may also be that certain single-precision
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NaNs will be wrongly converted to half-precision infinity, though this is
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very unlikely to happen, since most single-precision implementations don't
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tend to only set the lowest bits of a NaN mantissa.
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- The implementation does not provide any floating point exceptions, thus
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arithmetic operations or mathematical functions are not specified to invoke
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proper floating point exceptions. But due to many functions implemented in
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single-precision, those may still invoke floating point exceptions of the
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underlying single-precision implementation.
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Some of those points could have been circumvented by controlling the floating
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point environment using <cfenv> or implementing a similar exception mechanism.
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But this would have required excessive runtime checks giving two high an impact
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on performance for something that is rarely ever needed. If you really need to
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rely on proper floating point exceptions, it is recommended to explicitly
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perform computations using the built-in floating point types to be on the safe
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side. In the same way, if you really need to rely on a particular rounding
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behaviour, it is recommended to either use single-precision computations and
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explicitly convert the result to half-precision using 'half_cast' and
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specifying the desired rounding mode, or synchronize the default half-precision
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rounding mode to the rounding mode of the single-precision implementation (most
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likely 'HALF_ROUND_STYLE=1', 'HALF_ROUND_TIES_TO_EVEN=1'). But this is really
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considered an expert-scenario that should be used only when necessary, since
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actually working with half-precision usually comes with a certain
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tolerance/ignorance of exactness considerations and proper rounding comes with
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a certain performance cost.
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CREDITS AND CONTACT
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-------------------
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This library is developed by CHRISTIAN RAU and released under the MIT License
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(see LICENSE.txt). If you have any questions or problems with it, feel free to
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contact me at rauy@users.sourceforge.net.
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Additional credit goes to JEROEN VAN DER ZIJP for his paper on "Fast Half Float
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Conversions", whose algorithms have been used in the library for converting
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between half-precision and single-precision values.
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