Revert "Minor decoder optimizations, kernel fixes, cpu backend fixes"
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@@ -5152,7 +5152,6 @@ void D3D12CommandProcessor::WriteGammaRampSRV(
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#define COMMAND_PROCESSOR D3D12CommandProcessor
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#include "../pm4_command_processor_implement.h"
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#undef COMMAND_PROCESSOR
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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@@ -50,9 +50,8 @@ struct MemExportRange {
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};
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class D3D12CommandProcessor final : public CommandProcessor {
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protected:
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#define OVERRIDING_BASE_CMDPROCESSOR
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#include "../pm4_command_processor_declare.h"
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#undef OVERRIDING_BASE_CMDPROCESSOR
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public:
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explicit D3D12CommandProcessor(D3D12GraphicsSystem* graphics_system,
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kernel::KernelState* kernel_state);
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@@ -87,7 +87,7 @@ class D3D12TextureCache final : public TextureCache {
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~D3D12TextureCache();
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void ClearCache() override;
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void ClearCache();
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void BeginSubmission(uint64_t new_submission_index) override;
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void BeginFrame() override;
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