[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring

This commit is contained in:
Triang3l
2020-10-04 21:49:10 +03:00
parent e0916be5cd
commit 81ee7b4c39
7 changed files with 24 additions and 24 deletions

View File

@@ -931,9 +931,9 @@ bool PipelineCache::ConfigurePipeline(
const RenderTargetCache::PipelineRenderTarget render_targets[5],
void** pipeline_state_handle_out,
ID3D12RootSignature** root_signature_out) {
#if FINE_GRAINED_DRAW_SCOPES
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
assert_not_null(pipeline_state_handle_out);
assert_not_null(root_signature_out);