[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
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@@ -931,9 +931,9 @@ bool PipelineCache::ConfigurePipeline(
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const RenderTargetCache::PipelineRenderTarget render_targets[5],
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void** pipeline_state_handle_out,
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ID3D12RootSignature** root_signature_out) {
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#if FINE_GRAINED_DRAW_SCOPES
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#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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assert_not_null(pipeline_state_handle_out);
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assert_not_null(root_signature_out);
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