[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring

This commit is contained in:
Triang3l
2020-10-04 21:49:10 +03:00
parent e0916be5cd
commit 81ee7b4c39
7 changed files with 24 additions and 24 deletions

View File

@@ -223,9 +223,9 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
return ConversionResult::kConversionNotNeeded;
}
#if FINE_GRAINED_DRAW_SCOPES
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
// Exit early for clearly empty draws, without even reading the memory.
uint32_t index_count_min;