[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
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@@ -223,9 +223,9 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
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return ConversionResult::kConversionNotNeeded;
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}
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#if FINE_GRAINED_DRAW_SCOPES
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#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
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// Exit early for clearly empty draws, without even reading the memory.
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uint32_t index_count_min;
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