Refactoring to enable future time scaling, coordinated clocks, etc.
This commit is contained in:
96
src/xenia/base/clock.cc
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96
src/xenia/base/clock.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/clock.h"
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#include "xenia/base/platform.h"
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namespace xe {
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double guest_time_scalar_ = 1.0;
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uint64_t guest_tick_frequency_ = Clock::host_tick_frequency();
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uint64_t guest_system_time_base_ = Clock::QueryHostSystemTime();
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uint64_t Clock::host_tick_frequency() {
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static LARGE_INTEGER frequency = {0};
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if (!frequency.QuadPart) {
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QueryPerformanceFrequency(&frequency);
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}
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return frequency.QuadPart;
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}
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uint64_t Clock::QueryHostTickCount() {
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LARGE_INTEGER counter;
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uint64_t time = 0;
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if (QueryPerformanceCounter(&counter)) {
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time = counter.QuadPart;
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}
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return time;
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}
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uint64_t Clock::QueryHostSystemTime() {
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FILETIME t;
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GetSystemTimeAsFileTime(&t);
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return (uint64_t(t.dwHighDateTime) << 32) | t.dwLowDateTime;
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}
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uint32_t Clock::QueryHostUptimeMillis() { return ::GetTickCount(); }
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double Clock::guest_time_scalar() { return guest_time_scalar_; }
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void Clock::set_guest_time_scalar(double scalar) {
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guest_time_scalar_ = scalar;
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}
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uint64_t Clock::guest_tick_frequency() { return guest_tick_frequency_; }
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void Clock::set_guest_tick_frequency(uint64_t frequency) {
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guest_tick_frequency_ = frequency;
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}
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uint64_t Clock::guest_system_time_base() { return guest_system_time_base_; }
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void Clock::set_guest_system_time_base(uint64_t time_base) {
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guest_system_time_base_ = time_base;
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}
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uint64_t Clock::QueryGuestTickCount() {
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// TODO(benvanik): adjust.
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return QueryHostTickCount();
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}
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uint64_t Clock::QueryGuestSystemTime() {
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// TODO(benvanik): adjust.
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return QueryHostSystemTime();
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}
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uint32_t Clock::QueryGuestUptimeMillis() {
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// TODO(benvanik): adjust.
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return QueryHostUptimeMillis();
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}
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uint32_t Clock::ScaleGuestDurationMillis(uint32_t guest_ms) {
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// TODO(benvanik): adjust.
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// if -1, return -1
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// if 0, return 0
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return guest_ms;
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}
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int64_t Clock::ScaleGuestDurationFileTime(int64_t guest_file_time) {
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// TODO(benvanik): adjust.
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// negative = relative times
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// positive = absolute times
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return guest_file_time;
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}
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void Clock::ScaleGuestDurationTimeval(long* tv_sec, long* tv_usec) {
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// TODO(benvanik): adjust.
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}
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} // namespace xe
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60
src/xenia/base/clock.h
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60
src/xenia/base/clock.h
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@@ -0,0 +1,60 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_CLOCK_H_
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#define XENIA_BASE_CLOCK_H_
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#include <cstdint>
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namespace xe {
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class Clock {
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public:
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// Host ticks-per-second.
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static uint64_t host_tick_frequency();
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// Queries the current host tick count.
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static uint64_t QueryHostTickCount();
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// Host time, in FILETIME format.
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static uint64_t QueryHostSystemTime();
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// Queries the milliseconds since the host began.
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static uint32_t QueryHostUptimeMillis();
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// Guest time scalar.
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static double guest_time_scalar();
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// Sets the guest time scalar, adjusting tick and wall clock speed.
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// Ex: 1x=normal, 2x=double speed, 1/2x=half speed.
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static void set_guest_time_scalar(double scalar);
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// Guest ticks-per-second.
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static uint64_t guest_tick_frequency();
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// Sets the guest ticks-per-second.
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static void set_guest_tick_frequency(uint64_t frequency);
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// Time based used for the guest system time.
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static uint64_t guest_system_time_base();
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// Sets the guest time base, used for computing the system time.
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// By default this is the current system time.
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static void set_guest_system_time_base(uint64_t time_base);
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// Queries the current guest tick count, accounting for frequency adjustment
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// and scaling.
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static uint64_t QueryGuestTickCount();
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// Queries the guest time, in FILETIME format, accounting for scaling.
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static uint64_t QueryGuestSystemTime();
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// Queries the milliseconds since the guest began, accounting for scaling.
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static uint32_t QueryGuestUptimeMillis();
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// Scales a time duration in milliseconds, from guest time.
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static uint32_t ScaleGuestDurationMillis(uint32_t guest_ms);
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// Scales a time duration in 100ns ticks like FILETIME, from guest time.
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static int64_t ScaleGuestDurationFileTime(int64_t guest_file_time);
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// Scales a time duration represented as a timeval, from guest time.
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static void ScaleGuestDurationTimeval(long* tv_sec, long* tv_usec);
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};
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} // namespace xe
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#endif // XENIA_BASE_CLOCK_H_
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@@ -43,10 +43,6 @@ class Fence {
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std::atomic<bool> signaled_;
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};
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// Gets the current high-performance tick count.
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uint64_t ticks();
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uint64_t ticks_per_second();
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// TODO(benvanik): processor info API.
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// Gets a stable thread-specific ID, but may not be. Use for informative
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@@ -14,23 +14,6 @@
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namespace xe {
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namespace threading {
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uint64_t ticks() {
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LARGE_INTEGER counter;
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uint64_t time = 0;
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if (QueryPerformanceCounter(&counter)) {
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time = counter.QuadPart;
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}
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return time;
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}
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uint64_t ticks_per_second() {
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static LARGE_INTEGER freq = {0};
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if (!freq.QuadPart) {
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QueryPerformanceFrequency(&freq);
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}
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return freq.QuadPart;
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}
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uint32_t current_thread_id() {
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return static_cast<uint32_t>(GetCurrentThreadId());
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}
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