Viewport tweaking. Most stuff works better, now.
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@@ -50,9 +50,9 @@ struct UniformDataBlock {
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};
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};
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float4 pretransform;
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float4 window_offset; // tx,ty,rt_w,rt_h
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float4 window_offset; // tx,ty,sx,sy
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float4 window_scissor; // x0,y0,x1,y1
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float4 vtx_fmt;
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float4 viewport_offset; // tx,ty,tz,?
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float4 viewport_scale; // sx,sy,sz,?
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// TODO(benvanik): vertex format xyzw?
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