[D3D12] Switch to DXBC shader translator (currently unusable)

This commit is contained in:
Triang3l
2018-08-30 20:42:22 +03:00
parent 8376918bb7
commit 8268825f3b
9 changed files with 59 additions and 133 deletions

View File

@@ -20,7 +20,7 @@
#include "xenia/gpu/d3d12/render_target_cache.h"
#include "xenia/gpu/d3d12/shared_memory.h"
#include "xenia/gpu/d3d12/texture_cache.h"
#include "xenia/gpu/hlsl_shader_translator.h"
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/ui/d3d12/command_list.h"
@@ -266,7 +266,7 @@ class D3D12CommandProcessor : public CommandProcessor {
ID3D12DescriptorHeap* current_sampler_heap_;
// System shader constants.
HlslShaderTranslator::SystemConstants system_constants_;
DxbcShaderTranslator::SystemConstants system_constants_;
// Constant buffer bindings.
struct ConstantBufferBinding {