[D3D12] Switch to DXBC shader translator (currently unusable)
This commit is contained in:
@@ -20,7 +20,7 @@
|
||||
#include "xenia/gpu/d3d12/render_target_cache.h"
|
||||
#include "xenia/gpu/d3d12/shared_memory.h"
|
||||
#include "xenia/gpu/d3d12/texture_cache.h"
|
||||
#include "xenia/gpu/hlsl_shader_translator.h"
|
||||
#include "xenia/gpu/dxbc_shader_translator.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/kernel/kernel_state.h"
|
||||
#include "xenia/ui/d3d12/command_list.h"
|
||||
@@ -266,7 +266,7 @@ class D3D12CommandProcessor : public CommandProcessor {
|
||||
ID3D12DescriptorHeap* current_sampler_heap_;
|
||||
|
||||
// System shader constants.
|
||||
HlslShaderTranslator::SystemConstants system_constants_;
|
||||
DxbcShaderTranslator::SystemConstants system_constants_;
|
||||
|
||||
// Constant buffer bindings.
|
||||
struct ConstantBufferBinding {
|
||||
|
||||
Reference in New Issue
Block a user