[D3D12] Switch to DXBC shader translator (currently unusable)

This commit is contained in:
Triang3l
2018-08-30 20:42:22 +03:00
parent 8376918bb7
commit 8268825f3b
9 changed files with 59 additions and 133 deletions

View File

@@ -16,7 +16,7 @@
#include "xenia/gpu/d3d12/d3d12_shader.h"
#include "xenia/gpu/d3d12/render_target_cache.h"
#include "xenia/gpu/hlsl_shader_translator.h"
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/xenos.h"
@@ -86,7 +86,7 @@ class PipelineCache {
RegisterFile* register_file_;
// Reusable shader translator.
std::unique_ptr<HlslShaderTranslator> shader_translator_ = nullptr;
std::unique_ptr<DxbcShaderTranslator> shader_translator_ = nullptr;
// All loaded shaders mapped by their guest hash key.
std::unordered_map<uint64_t, D3D12Shader*> shader_map_;