[D3D12] Switch to DXBC shader translator (currently unusable)
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@@ -26,9 +26,8 @@ cbuffer xe_system_cbuffer : register(b0) {
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struct XeVertex {
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float4 interpolators[16] : TEXCOORD0;
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float2 point_coord : TEXCOORD16;
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float3 point_params : TEXCOORD16;
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float4 position : SV_Position;
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float point_size : PSIZE;
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};
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#endif // XENIA_GPU_D3D12_SHADERS_XENOS_DRAW_HLSLI_
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