[D3D12] Switch to DXBC shader translator (currently unusable)
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@@ -165,7 +165,7 @@ std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
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uint32_t DxbcShaderTranslator::AppendString(std::vector<uint32_t>& dest,
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const char* source) {
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size_t size = std::strlen(source) + 1;
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size_t size_aligned = xe::align(size_aligned, sizeof(uint32_t));
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size_t size_aligned = xe::align(size, sizeof(uint32_t));
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size_t dest_position = dest.size();
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dest.resize(dest_position + size_aligned / sizeof(uint32_t));
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std::memcpy(&dest[dest_position], source, size);
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