Axe a few unused functions from TraceDump
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@@ -43,15 +43,6 @@ class TraceDump {
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virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
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virtual uintptr_t GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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ColorRenderTargetFormat format) = 0;
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virtual uintptr_t GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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DepthRenderTargetFormat format) = 0;
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virtual uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) = 0;
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std::unique_ptr<xe::ui::Loop> loop_;
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std::unique_ptr<xe::ui::Window> window_;
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std::unique_ptr<Emulator> emulator_;
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