Fiddling with interrupt triggering - still not right.
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@@ -40,12 +40,16 @@ protected:
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virtual void Pump();
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private:
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static void __stdcall VsyncCallback(D3D11GraphicsSystem* gs, BOOLEAN);
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IDXGIFactory1* dxgi_factory_;
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ID3D11Device* device_;
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D3D11Window* window_;
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HANDLE timer_queue_;
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HANDLE vsync_timer_;
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bool interrupt_pending_;
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};
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