Fiddling with interrupt triggering - still not right.

This commit is contained in:
Ben Vanik
2014-06-08 11:59:57 -07:00
parent daa8a24173
commit 8337820500
2 changed files with 32 additions and 23 deletions

View File

@@ -40,12 +40,16 @@ protected:
virtual void Pump();
private:
static void __stdcall VsyncCallback(D3D11GraphicsSystem* gs, BOOLEAN);
IDXGIFactory1* dxgi_factory_;
ID3D11Device* device_;
D3D11Window* window_;
HANDLE timer_queue_;
HANDLE vsync_timer_;
bool interrupt_pending_;
};