Minor tweaks to the SDB to get parsing of real games a bit further.
Unfortunately it looks like issue #10 will have to be addressed before anything can progress :(
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@@ -164,7 +164,7 @@ public:
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void DumpFunctionBlocks(FunctionSymbol* fn);
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protected:
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typedef std::map<uint32_t, Symbol*> SymbolMap;
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typedef std::tr1::unordered_map<uint32_t, Symbol*> SymbolMap;
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typedef std::list<FunctionSymbol*> FunctionList;
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int AnalyzeFunction(FunctionSymbol* fn);
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